- 1985 by Mastertronic.
Info provided in by Compound (on the LEMON 64 forum)
on 27/04/07: the day after (after Level 8, the game
makes you replay level 7 after which you're in an
infernal loop - the instructions state there are 12
levels, so maybe it's a bug (a coder could perhaps
take a look)
-
AFTERMATH by ALTERNATIVE SOFT. Game just ends after
10 levels.
-
APB by DOMARK. There are 9 crooks to capture during the
game, but even if you catch all of them and they are in jail they just keep coming back. After level 99
the game loops.
-
ATOMINO by PSYGNOSIS. Sent in by Ivan Smolenski on
26/02/06: Loops after 999 levels.
-
BIG MAC by MASTERTRONIC. Sent in by
C64endings Team Member, Brendan Phoenix on 05/12/07: Loops
forever.
-
BEACH BUGGY SIMULATOR by SILVERBIRD. Complete Round 8 and you go straight back to Round 1!!
- BEACH HEAD 2 by
US GOLD. Info provided in by Kobayashi (on the LEMON
64 forum) on 03/03/06: Nothing happens after the
knife fight. The game just ends as if you have died!
-
BIONIC GRANNY by MASTERTRONIC. This game just gets faster and faster and is never-ending!
-
BLADE RUNNER by CRL. Sent in by Juan Manuel
on 26/12/07: just starts over. I won the game a
couple of times. The game is exactly the same, you
have to chase the replicant through the street. The
last replicant is the most difficult because he/she
keeps running along the back wall, but everything
else is the same. I'm sure there is no ending screen
nor music. I don't know if you were "awarded" one
short line in the same game screen for a couple of
seconds before the game started over, but that was
it.
-
BLAGGER by ALLIGATA. Sent in by Neil Collins
on 29/06/07: the game just loops back to level one.
-
BMX RACERS by MASTERTRONIC. This game just gets faster and faster and is never-ending!
-
BOOTY by FIREBIRD. Sent in by David Craddock on
16/04/08: David sent in the ending, but once you
collect the final key the game reverts right back to
the start! No ending :(
-
BOULDER DASH by FIRST STAR SOFTWARE. Sent in by Vathism on 21/01/06: The Boulderdash games are
never-ending!
- CATABALL by ELITE.
Complete Level 8 and you are taken to Level 1,
again!
- COBRA by OCEAN. Sent in
by Inge & Brendan (via the forum) on
09/05/08: Game just loops
back to level one. Not as much as a well done !
- COMIC BAKERY by IMAGINE.
Sent in by Neil Collins on
20/05/08: Game keeps going up
to level 99 - then back to 0.
- DANGER FREAK by
RAINBOW ARTS.
Info provided in by Brendan Phoenix 06/07/08: Just
played this through to the end - after completing
the final level you are met by the same mid game
screen as all the other levels which proclaim 'well
you seem to be a real stuntman'. The game then
goes to the highscore table
- DEATHWISH III by GREMLIN
GRAPHICS.
Info provided in by Brendan Phoenix 21/05/08:
Been playing this for a while
and can see no ending in site - had a look on the
Lemon64 forum and the opinion is the same on there
that this game does not have an ending.
- DECEPTOR by AVANTAGE.
Info provided in by Inge Pedersen 04/06/08: Been
playing this On the end of Level 4, there is a boss
(the same dude that gives you the mission in the
first place). After you have finished him, the game
loads a Level 5, which just seems to loop.
-
DIG DUG by ATARISOFT. Sent in by Ivan Smolenski on
26/02/06: Loops after 99 levels.
- DJ PUFF by CODEMASTERS.
Info provided in by Brendan Phoenix 06/07/08: Found
a trained version with a level skip - 5 levels and
it went straight back to level 1. As a double
measure I played and completed the final level - end
of level boss appears, defeat him and the it just
goes back to level 1. Disappointing from Codemasters
considering the CJ games had ok little endings.
- DRAGON'S LAIR 2 by SOFTWARE PROJECTS. Sent in by Robbo on 10/02/06: I played this
game for months and months back when it came out. Eventually I beat the game using a poke for infinite
lives which took an eon to type out - especially for eight year old like I was back then. Even
with the cheat it took hours of play. My reward? The high score table. A far as I can recall, this had not
one bit of an ending which was an injustice to such a superb and difficult title.
- DROPZONE by US Gold.
It may be an arcade game, but I feel that it still needs a game ending. Archer MacLean was kind
enough to confirm to me that the game does NOT possess a game ending.
- ELEKTRA GLIDE by
ENGLISH SOFTWARE. Sent in by Neil Collins on
20/05/08: Just rolls on and on forever... I went
around about 10 times... nothing !
- ESWAT by US GOLD.
Info provided in by Brendan Phoenix 06/07/08: I had
a crack that crashed first of all - straight after I
had the suit - I was stuck on a window ledge and
couldn't move. The next one I played all the way
through and all the end of level guardians are the
same as the arcade version - but afer the final
level - nothing! Sucks
- FORBIDDEN FOREST by
Cosmi. Info provided in by Kobayashi (on the LEMON
64 forum) on 03/03/06: Little dance as usual then
goes back to level 1 but much harder.
- FOX FIGHTS BACK by
ImageWorks.
Info provided in by Kobayashi (on the LEMON
64 forum) on 03/03/06: There's no end. At the end of
each level it says "Good Hunting Level [level
number] Cleared" Got to level 10 and thought
it can't go any further, surely. When I finished
that level it said "Good Hunting Level A cleared".
- GATEWAY TO APSHAI
by EPYX. Info provided in by Cybergoth
(on the LEMON 64 forum) on 14/05/06: it
keeps repeating level 8 once you get there.
- G.I. JOE by EPYX.
Info provided in by Cybergoth (on the LEMON
64 forum) on 14/05/06: after a while
imprisoned badies just escape from prison,
so it's not possible to beat them all.
Update from K-J-N on 14/05/06
(on the LEMON 64 forum): There is a fun reason
for this. From this interview with Jeff
Johannigman, programmer of the C64 version, at
the Epyx Shrine:
Why is the game never
ending?
"As for why the game has no end... Now
THAT is an interesting point. When I first
came to Epyx and they put me on the GI Joe
project, they said "This is not a game. It's
an ACTIVITY TOY." "Activity Toys" were Epyx
president Michael Katz's idea (Katz came
from the toy industry), to make products
that were more open-ended, less goal
oriented. I asked the other designers, and
they all came to the same basic conclusion -
"design a game, just don't have an ending."
- H.A.T.E.
by Gremlin Graphics. Info provided in by
Ivan Smolenski
on 15/07/06: The game loops from level one after the
last level, without mentioning anything it could be
the end.
- HYPERSPORTS by IMAGE.
I know it's an arcade sports simulation, but it could have had some kind of medal ceremony!
- IMHOTEP by
ULTIMATE.
Info provided in by Mikey303 19/05/08:
The game does not
appear to have any ending and just loops
back to the first level.
- INDIANA JONES & THE
TEMPLE OF DOOM by US GOLD.
Info provided in by Brendan Phoenix 21/05/08:
Final level plays for
ever so you can rack up points - no ending.
Played this myself and read up on some
longplay comments on YouTube and they say
the same!
- INTERNATIONAL KARATE by SYSTEM 3. Archer MacLean confirmed that this game does
NOT have a game ending. It's a shame because I think there is a need for one.
- JUNGLE STORY by MASTERTRONIC. This game just gets faster and faster and is never-ending!
- KRAKOUT by GREMLIN
GRAPHICS. Sent in by Tilmann on 06/03/06: Just
"finished" Krakout - brilliant as the game is, after
I finally reached level 100, it just started over.
Level 001 and now being 101. Quite a disappointment
:(
- LEVIATHAN by
English Software. Info provided in by Kobayashi (on
the LEMON 64 forum) on 03/03/06: Level 10 just loops
once you finish it.
- MAGIC CARPET by MASTERTRONIC. This game just gets faster and faster and is never-ending!
- MEAN MACHINE by
CODEMASTERS. Just 5 levels, and after the final
'QUALIFY', you go back to level 1.
- MIAMI CHASE by
CODEMASTERS. Info provided in by Brendan Phoenix
06/07/08: No ending :(
- MILK RACE by
MASTERTRONIC.
Info provided in by Brendan Phoenix 10/06/08: 13
stages - what happens on the final stage? GAME OVER
- MISSIION A.D. by ODIN.
Info provided in by Brendan Phoenix 14/04/08: Looks
like no ending - had a level skip trainer and went
up to level 200 - just looks like a never ending
loop.
- ONE MAN AND HIS DROID by
Mastertronic. Info provided in by Kobayashi (on the
LEMON 64 forum) on 03/03/06: Just goes back to level
1.
- PARK PATROL by
Activision. Info provided in by Henrik on 02/11/07:
Perhaps there is one, but I never found one in "Park
Patrol". After 3 1/2 hours of playing, I was at
level 99 (which never increased), with 99 lives and
999,999 points. (Or was that 99,999? Anyways.) So I
tried dying, and made it down to about 40 lives left
when my old black-and-white teevee gave out on me.
*sob* It had never been on for that long in one
sitting before. Still a great game to play. Possibly
even better for not having any ending, just getting
more and more enemies and cans to pick up and ..
stuff. And music I can still remember. *brr* Sticky,
clingy, bouncy music. Help!
- PARADROID by HEWSON. Sent in by Edvard Kramer: "I finally killed
the very last remaining rogue droid on the spaceship. And immediately had to start with
the old .001 influence device from the very beginning of the game. No trumpets of
victory. Not even a cold handshake from the fleet commander."
Update from Craig Grannell on 15/01/06:
Your Paradroid listing isn't entirely accurate. What happens when you complete a
ship is you get put on to the next one, which is harder. After clearing "all" of the
ships, you end up in a loop, constantly being put back on a ship called something
"puntastic" like "Itsnotardenuff".
-
PUNCHY by MR MICRO LTD. Sent in by C64endings
Team Member, Brendan Phoenix on 05/12/07: Loops
forever.
-
RAMPAGE by ACTIVISION Sent in by C64endings
Team Member, Brendan Phoenix on 15/04/08: I had a
trainer which lets you start at the last level (132)
just loops - so no ending.
- ROCKY HORROR SHOW by CRL. Sent in by
Inge Pederson: I got a deja vu and just had to check
the game once more. Except from the hires pic, there
is no actual ending. ie: a) When you get killed, the
game presents you with an up-scroller. b) When you
finish the game, you get the picture of the mansion
for a few secs, and then the game jumps to the same
up-scroller as a).
- SAM'S JAM by ABRASCO. I LOVE THIS GAME! In fact, when I first purchased it way
back in 1984 (£1.99) I played it for 8 hours SOLID! As with all the games on this page,
there is no freeking ending!
-
SENTINEL (The) by FIREBIRD. Sent in by Ivan Smolenski:
10,000 levels and no ending.
- SIDEARMS by GO!.
Sent in by Neil Collins on 27/05/08:
Game just loops back
to level one.... yawn
- SILKWORM by THE
SALES CURVE. Sent in by Neil Collins on
27/05/08: No ending.
Just goes back to the title page. Shame.
-
SOLOMOM'S KEY by U.S. GOLD. Sent in by Neil
Collins on 29/06/07: tdoes not have an end. Just
finished the final level (33) and it loops back to
level 1. Not even a well done ! Scumbags !
- SPACE HARRIER by
ELITE. Sent in by Neil Collins on
27/05/08: Has no end. Goes back to
level one.
-
SPACE WALK by MASTERTRONIC. Sent in by Neil
Collins on 03/07/08: I can confirm that the
frustrating piece of sh*t has no end.
- STORMLORD by Hewson.
Info provided in by Compound (on the LEMON 64 forum)
on 27/04/07: After the level 4 bonus round, the game
warps back to level 1.
- STREET SURFER by Parker Brothers. Info provided in by
Ivan Smolenski
on 15/07/06: The game just keep going and going an
it never ends.
- SUPER PIPELINE 2 by
Taskset. After completing Level 16, the game goes
back to Level 1 without making any acknowledgement
of completing the game!
-
THRUST by FIREBIRD. Sent in by C64endings
Team Member, Brendan Phoenix on 05/12/07: Loops
forever.
-
THUNDERBOLT by Codemasters. Added by C64endings
Web Master on 10/04/08: Loops
forever.
- TOY BIZARRE by
Activision.
Info provided in by Vinny Mainolfi on
16/03/07. Once you have completed Friday, it goes
back to Friday, Hour 1!! Round and round it goes :-(
- TROOPER TRUCK by RABBIT SOFTWARE.
Here's another game that just gets faster and faster, resulting in harder and harder (oo-er,
missus!).
- VELOCIPEDE by PLAYERS. Complete Level 5 and without any warning, it's back to
Level 1 !!
-
VIXEN by MARTECH. Sent in by C64endings Team
Member, Brendan Phoenix on 05/12/07: Loops forever.
- YIE-AR KUNG-FU by IMAGINE. I remember playing this one for HOURS and watching it
go round and round until I gave up on seeing an actual ending.
- ZULU by
Firebird. Info provided in by Brendan (Fiery)
Phoenix on 05/05/06: No ending for Firebird's Zulu.
Bit disappointed on this as no trainer available I
played it through to completion. I was hoping like
Firebird's Go-Go The Ghost from the same time - it
too would have a cool little ending, but no - you
collect the 100th golden mask and it sends you
straight back to the start. Boo.
- ZYNAPS by
Hewson. Info provided in by Kobayashi (on the LEMON
64 forum) on 03/03/06: Goes on forever!