NO ENDINGS!



There are currently:
67
games listed in the NO ENDINGS investigation.


Last Updated: 06/07/08

> NO ENDINGS! But you EXPECTED one!


Believe it or not, there are quite a few Commodore 64 games out there that DO NOT possess a game ending even though you expected them to have one! How many times have you read the game instructions which tell you that you have to 'reach the end' and eventually find that there is no 'end'?

To save you a lot of time and hassle, the C64endings Team have put together the following list of Commodore 64 games that have no ending (even though you expected one!)


- 1985 by Mastertronic. Info provided in by Compound (on the LEMON 64 forum) on 27/04/07: the day after (after Level 8, the game makes you replay level 7 after which you're in an infernal loop - the instructions state there are 12 levels, so maybe it's a bug (a coder could perhaps take a look)

- AFTERMATH by ALTERNATIVE SOFT. Game just ends after 10 levels.

- APB by DOMARK. There are 9 crooks to capture during the game, but even if you catch all of them and they are in jail they just keep coming back. After level 99 the game loops.

- ATOMINO by PSYGNOSIS. Sent in by Ivan Smolenski on 26/02/06: Loops after 999 levels.

- BIG MAC by MASTERTRONIC. Sent in by C64endings Team Member, Brendan Phoenix on 05/12/07: Loops forever.

- BEACH BUGGY SIMULATOR by SILVERBIRD. Complete Round 8 and you go straight back to Round 1!!

- BEACH HEAD 2 by US GOLD. Info provided in by Kobayashi (on the LEMON 64 forum) on 03/03/06: Nothing happens after the knife fight. The game just ends as if you have died!

- BIONIC GRANNY by MASTERTRONIC. This game just gets faster and faster and is never-ending!

- BLADE RUNNER by CRL. Sent in by Juan Manuel on 26/12/07: just starts over. I won the game a couple of times. The game is exactly the same, you have to chase the replicant through the street. The last replicant is the most difficult because he/she keeps running along the back wall, but everything else is the same. I'm sure there is no ending screen nor music. I don't know if you were "awarded" one short line in the same game screen for a couple of seconds before the game started over, but that was it.

- BLAGGER by ALLIGATA. Sent in by Neil Collins on 29/06/07: the game just loops back to level one.

- BMX RACERS by MASTERTRONIC. This game just gets faster and faster and is never-ending!

- BOOTY by FIREBIRD. Sent in by David Craddock on 16/04/08: David sent in the ending, but once you collect the final key the game reverts right back to the start! No ending :(

- BOULDER DASH by FIRST STAR SOFTWARE. Sent in by Vathism on 21/01/06: The Boulderdash games are never-ending!

- CATABALL by ELITE. Complete Level 8 and you are taken to Level 1, again!

- COBRA by OCEAN. Sent in by Inge & Brendan (via the forum) on 09/05/08: Game just loops back to level one. Not as much as a well done !

- COMIC BAKERY by IMAGINE. Sent in by Neil Collins on 20/05/08: Game keeps going up to level 99 - then back to 0.

- DANGER FREAK by RAINBOW ARTS. Info provided in by Brendan Phoenix 06/07/08: Just played this through to the end - after completing the final level you are met by the same mid game screen as all the other levels which proclaim 'well you seem to be a real stuntman'. The game then goes to the highscore table

- DEATHWISH III by GREMLIN GRAPHICS. Info provided in by Brendan Phoenix 21/05/08: Been playing this for a while and can see no ending in site - had a look on the Lemon64 forum and the opinion is the same on there that this game does not have an ending.

- DECEPTOR by AVANTAGE. Info provided in by Inge Pedersen 04/06/08: Been playing this On the end of Level 4, there is a boss (the same dude that gives you the mission in the first place). After you have finished him, the game loads a Level 5, which just seems to loop.

- DIG DUG by ATARISOFT. Sent in by Ivan Smolenski on 26/02/06: Loops after 99 levels.

- DJ PUFF by CODEMASTERS. Info provided in by Brendan Phoenix 06/07/08: Found a trained version with a level skip - 5 levels and it went straight back to level 1. As a double measure I played and completed the final level - end of level boss appears, defeat him and the it just goes back to level 1. Disappointing from Codemasters considering the CJ games had ok little endings.

- DRAGON'S LAIR 2 by SOFTWARE PROJECTS. Sent in by Robbo on 10/02/06: I played this game for months and months back when it came out. Eventually I beat the game using a poke for infinite lives which took an eon to type out - especially for eight year old like I was back then. Even with the cheat it took hours of play. My reward? The high score table. A far as I can recall, this had not one bit of an ending which was an injustice to such a superb and difficult title.

- DROPZONE by US Gold. It may be an arcade game, but I feel that it still needs a game ending. Archer MacLean was kind enough to confirm to me that the game does NOT possess a game ending.

- ELEKTRA GLIDE by ENGLISH SOFTWARE. Sent in by Neil Collins on 20/05/08: Just rolls on and on forever... I went around about 10 times... nothing !

- ESWAT by US GOLD. Info provided in by Brendan Phoenix 06/07/08: I had a crack that crashed first of all - straight after I had the suit - I was stuck on a window ledge and couldn't move. The next one I played all the way through and all the end of level guardians are the same as the arcade version - but afer the final level - nothing! Sucks

- FORBIDDEN FOREST by Cosmi. Info provided in by Kobayashi (on the LEMON 64 forum) on 03/03/06: Little dance as usual then goes back to level 1 but much harder. 

- FOX FIGHTS BACK by ImageWorks. Info provided in by Kobayashi (on the LEMON 64 forum) on 03/03/06: There's no end. At the end of each level it says "Good Hunting Level [level number] Cleared"  Got to level 10 and thought it can't go any further, surely. When I finished that level it said "Good Hunting Level A cleared".

- GATEWAY TO APSHAI by EPYX. Info provided in by Cybergoth (on the LEMON 64 forum) on 14/05/06: it keeps repeating level 8 once you get there.

- G.I. JOE by EPYX. Info provided in by Cybergoth (on the LEMON 64 forum) on 14/05/06: after a while imprisoned badies just escape from prison, so it's not possible to beat them all.

Update from K-J-N on 14/05/06 (on the LEMON 64 forum): There is a fun reason for this. From this interview with Jeff Johannigman, programmer of the C64 version, at the Epyx Shrine:

Why is the game never ending?
"As for why the game has no end... Now THAT is an interesting point. When I first came to Epyx and they put me on the GI Joe project, they said "This is not a game. It's an ACTIVITY TOY." "Activity Toys" were Epyx president Michael Katz's idea (Katz came from the toy industry), to make products that were more open-ended, less goal oriented. I asked the other designers, and they all came to the same basic conclusion - "design a game, just don't have an ending."

- H.A.T.E. by Gremlin Graphics. Info provided in by Ivan Smolenski on 15/07/06: The game loops from level one after the last level, without mentioning anything it could be the end.

- HYPERSPORTS by IMAGE. I know it's an arcade sports simulation, but it could have had some kind of medal ceremony!

- IMHOTEP by ULTIMATE. Info provided in by Mikey303 19/05/08: The game does not appear to have any ending and just loops back to the first level.

- INDIANA JONES & THE TEMPLE OF DOOM by US GOLD. Info provided in by Brendan Phoenix 21/05/08: Final level plays for ever so you can rack up points - no ending. Played this myself and read up on some longplay comments on YouTube and they say the same!

- INTERNATIONAL KARATE by SYSTEM 3. Archer MacLean confirmed that this game does NOT have a game ending. It's a shame because I think there is a need for one.

- JUNGLE STORY by MASTERTRONIC. This game just gets faster and faster and is never-ending!

- KRAKOUT by GREMLIN GRAPHICS. Sent in by Tilmann on 06/03/06: Just "finished" Krakout - brilliant as the game is, after I finally reached level 100, it just started over. Level 001 and now being 101. Quite a disappointment :(

- LEVIATHAN by English Software. Info provided in by Kobayashi (on the LEMON 64 forum) on 03/03/06: Level 10 just loops once you finish it. 

- MAGIC CARPET by MASTERTRONIC. This game just gets faster and faster and is never-ending!

- MEAN MACHINE by CODEMASTERS. Just 5 levels, and after the final 'QUALIFY', you go back to level 1.

- MIAMI CHASE by CODEMASTERS. Info provided in by Brendan Phoenix 06/07/08: No ending :(

- MILK RACE by MASTERTRONIC. Info provided in by Brendan Phoenix 10/06/08: 13 stages - what happens on the final stage? GAME OVER

- MISSIION A.D. by ODIN. Info provided in by Brendan Phoenix 14/04/08: Looks like no ending - had a level skip trainer and went up to level 200 - just looks like a never ending loop.

- ONE MAN AND HIS DROID by Mastertronic. Info provided in by Kobayashi (on the LEMON 64 forum) on 03/03/06: Just goes back to level 1. 

- PARK PATROL by Activision. Info provided in by Henrik on 02/11/07: Perhaps there is one, but I never found one in "Park Patrol". After 3 1/2 hours of playing, I was at level 99 (which never increased), with 99 lives and 999,999 points. (Or was that 99,999? Anyways.) So I tried dying, and made it down to about 40 lives left when my old black-and-white teevee gave out on me. *sob* It had never been on for that long in one sitting before. Still a great game to play. Possibly even better for not having any ending, just getting more and more enemies and cans to pick up and .. stuff. And music I can still remember. *brr* Sticky, clingy, bouncy music. Help! 

- PARADROID by HEWSON. Sent in by Edvard Kramer: "I finally killed the very last remaining rogue droid on the spaceship. And immediately had to start with the old .001 influence device from the very beginning of the game. No trumpets of victory. Not even a cold handshake from the fleet commander."

Update from Craig Grannell on 15/01/06: Your Paradroid listing isn't entirely accurate. What happens when you complete a ship is you get put on to the next one, which is harder. After clearing "all" of the ships, you end up in a loop, constantly being put back on a ship called something "puntastic" like "Itsnotardenuff".

- PUNCHY by MR MICRO LTD. Sent in by C64endings Team Member, Brendan Phoenix on 05/12/07: Loops forever.

- RAMPAGE by ACTIVISION Sent in by C64endings Team Member, Brendan Phoenix on 15/04/08: I had a trainer which lets you start at the last level (132) just loops - so no ending.

- ROCKY HORROR SHOW by CRL. Sent in by Inge Pederson: I got a deja vu and just had to check the game once more. Except from the hires pic, there is no actual ending. ie: a) When you get killed, the game presents you with an up-scroller. b) When you finish the game, you get the picture of the mansion for a few secs, and then the game jumps to the same up-scroller as a).

- SAM'S JAM by ABRASCO. I LOVE THIS GAME! In fact, when I first purchased it way back in 1984 (£1.99) I played it for 8 hours SOLID! As with all the games on this page, there is no freeking ending!

- SENTINEL (The) by FIREBIRD. Sent in by Ivan Smolenski: 10,000 levels and no ending.

- SIDEARMS by GO!. Sent in by Neil Collins on 27/05/08: Game just loops back to level one.... yawn

- SILKWORM by THE SALES CURVE. Sent in by Neil Collins on 27/05/08: No ending. Just goes back to the title page. Shame.

- SOLOMOM'S KEY by U.S. GOLD. Sent in by Neil Collins on 29/06/07: tdoes not have an end. Just finished the final level (33) and it loops back to level 1. Not even a well done ! Scumbags !

- SPACE HARRIER by ELITE. Sent in by Neil Collins on 27/05/08: Has no end. Goes back to level one.

- SPACE WALK by MASTERTRONIC. Sent in by Neil Collins on 03/07/08: I can confirm that the frustrating piece of sh*t has no end.

- STORMLORD by Hewson. Info provided in by Compound (on the LEMON 64 forum) on 27/04/07: After the level 4 bonus round, the game warps back to level 1.

- STREET SURFER by Parker Brothers. Info provided in by Ivan Smolenski on 15/07/06: The game just keep going and going an it never ends.

- SUPER PIPELINE 2 by Taskset. After completing Level 16, the game goes back to Level 1 without making any acknowledgement of completing the game!

- THRUST by FIREBIRD. Sent in by C64endings Team Member, Brendan Phoenix on 05/12/07: Loops forever.

- THUNDERBOLT by Codemasters. Added by C64endings Web Master on 10/04/08: Loops forever.

- TOY BIZARRE by Activision. Info provided in by Vinny Mainolfi on 16/03/07. Once you have completed Friday, it goes back to Friday, Hour 1!! Round and round it goes :-(

- TROOPER TRUCK by RABBIT SOFTWARE. Here's another game that just gets faster and faster, resulting in harder and harder (oo-er, missus!).

- VELOCIPEDE by PLAYERS. Complete Level 5 and without any warning, it's back to Level 1 !!

- VIXEN by MARTECH. Sent in by C64endings Team Member, Brendan Phoenix on 05/12/07: Loops forever.

- YIE-AR KUNG-FU by IMAGINE. I remember playing this one for HOURS and watching it go round and round until I gave up on seeing an actual ending.

- ZULU by Firebird. Info provided in by Brendan (Fiery) Phoenix on 05/05/06: No ending for Firebird's Zulu. Bit disappointed on this as no trainer available I played it through to completion. I was hoping like Firebird's Go-Go The Ghost from the same time - it too would have a cool little ending, but no - you collect the 100th golden mask and it sends you straight back to the start. Boo.  

- ZYNAPS by Hewson. Info provided in by Kobayashi (on the LEMON 64 forum) on 03/03/06: Goes on forever! 


If you know of a Commodore 64 game that does not have an ending but you really expected there to be one, then please post your submission on the following forum: CLICK HERE - thanks (",).

Copyright İVinny Mainolfi