- Commodore 64 demos, crazy hacks, music, cheats and trainers

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Hackersoft originally started up as a platform to release public domain SEUCK games. But history took a different turn and Vinny Mainolfi put time and effort into ripping music from well known Commodore 64 games and placing them within his own little programs. The Hackersoft Music Hack is born.

- Use the A to Z menu below to get to the music hack you require -

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Ball-Blasta Music Hack
 

RELEASE DATE: 24/09/13

ASSISTED BY: Adam Gilmore who produced the original tunes.

PRODUCTION NOTES: The tunes were hacked using an Action Replay Cartridge, and a small piece of machine code. The code locked off the game, and installed a music player. It took around 30 minutes to create.

Use keys 1 to 4 for the tunes and 5 to stop.

- Posted on 24/09/13 at 18:47hr -
  BC BILL Music Hack
 

RELEASE DATE: 11/07/12

ASSISTED BY: Richard Bayliss with the SID tune.

PRODUCTION NOTES: This very quick in-game music hack was produced early one morning whilst gathering new hacks for the Hacks n Cheats page. The code itself was produced 12 months before using the Action Replay cartridge. This music hack is a little different to the others because it's actually sitting within the game itself. Just press keys 0-9,+,-, to hear the tunes and effects.

- Posted on 11/07/12 at 08:30hr -
  BMX Simulator Music Hack
 

RELEASE DATE: 1995

ASSISTED BY: Warren (WAZ) Pilkington produced a BASIC listing that allowed the music from BMX Simulator to be played.

PRODUCTION NOTES: Warren's BASIC listing was taken, and a presentation screen was drawn in Koala Paint, along with the Hacker logo that simulated the Codemasters logo. All these elements were then pulled together in a new BASIC listing and compacted together using an Action Replay Cartridge.

- Posted on 07/04/08 at 09:39hr -
  Bubble Dizzy Music Hack
 

RELEASE DATE: 17/03/14

ASSISTED BY: Chris Lightfoot who produced the cool tunes.

PRODUCTION NOTES: The tunes were hacked using an Action Replay Cartridge, and a small piece of machine code. The code locked off the game, and installed a music player. It took around 15 minutes to create.

- Posted on 18/04/08 at 08:30hr -
Captain Dynamo Music Hack
 

RELEASE DATE: 1995 (even though it says 2000, this was produced in 1995).

ASSISTED BY: Allister Brimbler who produced the cool tune.

PRODUCTION NOTES: This tune was hacked using an Action Replay Cartridge, Sacren Paint, parts of the Captain Dynamo loading screen, and a small piece of BASIC code.

- Posted on 10/08/09 at 10:17hr -
  Chimera Music Hack
 

RELEASE DATE: 28/01/15

ASSISTED BY: Rob Hubbard who produced the original tunes.

PRODUCTION NOTES: The tunes were hacked using an Action Replay Cartridge, and a small piece of machine code. The code locked off the game, and installed a music player. It took around 30 minutes to create.

Use keys 1 to 3 for the tunes.

- Posted on 28/01/15 at 16:27hr -
  Chopper Commander Music Hack
 

RELEASE DATE: 21/09/13

ASSISTED BY: Adam Gilmore who produced the original tunes.

PRODUCTION NOTES: The tunes were hacked using an Action Replay Cartridge, and a small piece of machine code. The code locked off the game, and installed a music player. It took around 30 minutes to create.

Use keys 1 to 4 for the tunes and 5 to stop.

- Posted on 21/09/13 at 1:47hr -
  CJ Elephant Music Hack
 

RELEASE DATE: 1995

ASSISTED BY: David Whittaker who produced the cool tune.

PRODUCTION NOTES: This tune was hacked using an Action Replay Cartridge, Sacren Paint, parts of the CJ's Elephant Antics loading screen, and a small piece of BASIC code.

- Posted on 07/08/09 at 23:17hr -
  CJ in USA Music Hack
 

RELEASE DATE: 20/03/14

ASSISTED BY: Ashley Hogg who produced the cool tune.

PRODUCTION NOTES: The tunes were hacked using an Action Replay Cartridge, and a small piece of machine code. The code locked off the game, and installed a music player. It took around 30 minutes to create.

Use keys 1 to 4 for the tunes.

- Posted on 20/03/14 at 08:17hr -
  Commando Beatbox
 

RELEASE DATE: 05/02/93

ASSISTED BY: Superb music produced by the great Rob Hubbard.

PRODUCTION NOTES: This tune was hacked using an Action Replay Cartridge, Sacren Paint, and the Datel Demo maker.

- Posted on 18/02/10 at 13:10hr -
  Country Music Hack
 

RELEASE DATE: 1995

ASSISTED BY: Superb music produced by the great Rob Hubbard.

PRODUCTION NOTES: The music within this hack is just out of this world. If you REALLY wanted to hear how amazing a composer Rob Hubbard was on the Commodore 64, then look no further than these AMAZING tunes.

- Posted on 30/03/16 at 15:50hr -
  Crazy Comets Music Hack
 

RELEASE DATE: 22/04/96

ASSISTED BY: The great Rob Hubbard who produced the amazing music.

PRODUCTION NOTES: Throughout the nineties, Hackersoft had many requests from Commodore 64 freaks asking for all sorts of music hacks. This music hack was originally requested by Scott Sorley, who wanted a short demo with the fab music from Martech's Crazy Comets.

- Posted on 17/02/10 at 12:47hr -
  Crazy Comets Music Hack - Version 2
 

RELEASE DATE: 12/06/16 - Coded in April 2015

ASSISTED BY: The great Rob Hubbard who produced the amazing music.

PRODUCTION NOTES: The tunes were hacked using an Action Replay Cartridge, and a small piece of machine code. The code locked off the game, and installed a music player. It took around 10 minutes to create.

Use keys 1 to 2 for the tunes.

- Posted on 12/06/16 at 18:02hr -
Delta Space-Mix Music Hack
 

RELEASE DATE: 1995

ASSISTED BY: The great Rob Hubbard who produced the amazing music.

PRODUCTION NOTES: The music hack was originally produced for the Commodore Cracker Fanzine cover disk/tape; it was produced in one morning. The space ship image was taken from the loading screen of a Softek game called Tangent.

- Posted on 01/03/09 at 16:25hr -
F1 Simulator Music Hack
 

RELEASE DATE: 1996

ASSISTED BY: Whoever produced the original loading screen :) Plus, the great C64 musician himself, Rob Hubbard.

PRODUCTION NOTES: This tune was hacked using an Action Replay Cartridge, Sacren Paint, F1 Simulator loading screen, and a small piece of BASIC code.

- Posted on 28/01/09 at 23:20hr -
  Fantastic Soccer Music Hack
 

RELEASE DATE: 22/09/13

ASSISTED BY: Adam Gilmore who produced the original tunes.

PRODUCTION NOTES: The tunes were hacked using an Action Replay Cartridge, and a small piece of machine code. The code locked off the game, and installed a music player. It took around 30 minutes to create.

Use keys 1 to 5 for the tunes and 6 to stop.

- Posted on 22/09/13 at 11:27hr -
Human Race (The) Music Hack
 

RELEASE DATE: April 2015

ASSISTED BY: The late, great Jim Wilson for the loading screen, and the wonderful Rob Hubbard for the music. And let's not forget the late, great John Ferrari for coding the original game.

PRODUCTION NOTES: The tunes were hacked using an Action Replay Cartridge, and a small piece of machine code. The code locked off the game, and installed a music player. Once you have pressed the SPACEBAR to exit the intro, use any keys 1 to 5 to hear the different tunes. Use M to stop the music.

- Posted on 20/12/16 at 11:25hr -
  Hunters Moon Music Hack
 

RELEASE DATE: 1996

ASSISTED BY: Whoever produced the original loading screen and also the great Martin Walker for a cool piece of music.

PRODUCTION NOTES: This tune was hacked using an Action Replay Cartridge, Sacren Paint, and a small piece of BASIC code. It originally formed part of the Cheat & Beat 8 disk.

- Posted on 07/02/09 at 17:25hr -
Jack The Nipper 2 Music Hack
 

RELEASE DATE: 22/09/13

ASSISTED BY: Ben Daglish who created the original music.

PRODUCTION NOTES: The tunes were hacked using an Action Replay Cartridge, and a small piece of machine code. The code locked off the game, and installed a music player. It took around 15 minutes to create.

Once you have pressed the SPACEBAR to exit the intro, use any key from the top row of your Commodore 64 keyboard to hear the music.

- Posted on 23/06/15 at 08:01hr -
Master of Magic Music Hack
 

RELEASE DATE: 10/07/16

ASSISTED BY: Rob Hubbard produced the cool music.

PRODUCTION NOTES: The tunes were hacked using an Action Replay Cartridge, and a small piece of machine code. The code locked off the game, and installed a music player. It took around 10 minutes to create.

Use keys 1 to 3 for the tunes.

- Posted on 10/07/16 at 10:31hr -
  Monty on the Run Synth
 

RELEASE DATE: 1995

ASSISTED BY: Rob Hubbard produced the cool music.

PRODUCTION NOTES: The music was hacked from the game by Gremlin Graphics, and then a simple BASIC controller/demo was produced.

- Posted on 15/02/10 at 14:25hr -
  Monty Synth 2
 

RELEASE DATE: 1996

ASSISTED BY: Rob Hubbard produced the cool music.

PRODUCTION NOTES: The music was hacked from Auf Wiedersehen Monty, and then a simple BASIC controller/demo was produced.

- Posted on 16/02/10 at 13:25hr -
  Mig-29 Soviet Fighter Music Hack
 

RELEASE DATE: 22/03/14

ASSISTED BY: Steve Barrett who produced the original tunes.

PRODUCTION NOTES: The tunes were hacked using an Action Replay Cartridge, and a small piece of machine code. The code locked off the game and one of the scrollers, and installed a music player. It took around 45 minutes to create.

Use keys 1 to 5 for the tunes and 6 to stop.

- Posted on 21/03/14 at 08:25hr -
Ninja Commando Music Hack
 

RELEASE DATE: 30/03/16

ASSISTED BY: Adam Gilmore who produced the original tunes.

PRODUCTION NOTES: The tunes were hacked using an Action Replay Cartridge, and a small piece of machine code. The code locked off the game and installed a music player. It took around 45 minutes to create.

Use the Joystick in Port 2 to swap tunes.

- Posted on 30/03/16 at 16:25hr -
Panic Dizzy Music Hack
 

RELEASE DATE: 16/03/14

ASSISTED BY: Allister Brimble who produced the original tunes.

PRODUCTION NOTES: The tunes were hacked using an Action Replay Cartridge, and a small piece of machine code. The code locked off the game, and installed a music player. It took around 20 minutes to create.

Use keys 1 to 3 for the tunes and 0 to stop.

- Posted on 16/03/14 at 16:45hr -
SAS Combat Music Hack
 

RELEASE DATE: 17/07/16

ASSISTED BY: Steve Barrett who produced the original tunes.

PRODUCTION NOTES: The tunes were hacked using an Action Replay Cartridge, and a small piece of machine code. The code locked off the game, and installed a music player. It took around 20 minutes to create.

Use keys 1 to 4 for the tunes, and 5 to stop the music.

- Posted on 17/07/16 at 16:45hr -
  Steg The Slug Music Hack
 

RELEASE DATE: 19/03/14

ASSISTED BY: Ashley Hogg who produced the original tunes.

PRODUCTION NOTES: The tunes were hacked using an Action Replay Cartridge, and a small piece of machine code. The code locked off the game, and installed a music player. It took around 20 minutes to create.

Use keys 1 to 4 for the tunes, 5 and 6 for the scroller speed, and 7 and 8 for the scroller colour.

- Posted on 19/03/14 at 07:41hr -
  Super Robin Hood Music Hack
 

RELEASE DATE: 1996

ASSISTED BY: David Whittaker, who produced the music for this Codemasters game.

PRODUCTION NOTES: Contrary to the screen shot, this music hack was not produce in 2000, but was actually created in 1996. The reason for adding the year 2000... it seemed like a clever thing to do at the time.

- Posted on 29/01/09 at 20:25hr -
Thing Bounces Back Music Hack
 

RELEASE DATE: 28/11/15

ASSISTED BY: Ben Daglish, who produced the music for this Gremlin Graphics game.

PRODUCTION NOTES: The tunes were hacked using an Action Replay Cartridge, and a small piece of machine code. The code locked off the game, and installed a music player. It took around 20 minutes to create.

Once you have pressed the SPACEBAR to exit the intro, use any key from the first three rows of your Commodore 64 keyboard to hear music and sound effects.

- Posted on 28/11/15 at 17:26hr -

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Copyright Vinny Mainolfi