& Reviewed by Neil Collins
God I hate Zoids. Didn't like the toys as a kid, and
really disliked the game. I wanted to like it, and tried
to get into it. I loaded the game many times with the
intent of understanding how the hell you play the game,
but instead I just listened to the awesome music,
pressed buttons, moved around at random for a few
minutes before getting killed and restarting. A very
similar experience to that of playing Miami Vice. I
eventually worked out what I had to do in this game, but
never seemed to get anywhere - even with cheats. The
turning point came when I decided to map it. As the
whole map looks very similar, it is very easy to get
lost and get frustrated. Once the area becomes familiar it is just a case of conquering cities in each zone
until you find a Zoidzilla piece and move onto the next.
You will have to fight the evil Redhorn at the end too.
It's very hard to beat, and does take time even with
cheats. I'm so glad I've finally mastered this one. It's
been one of those nagging, unfinished projects that has
bugged me for years. No more stupid, plastic, dinosaur,
robot action for me. Happy days!
Nooooooo! The End!
HOW WAS IT COMPLETED?:
I used a trained version that made my Zoid invincible. I
mapped the area and made my way through the eight zones
collecting Zoidzilla pieces. It was a long and boring
SO WHAT HAPPENS?:
Errrr... Very little. After beating Redhorn nothing
happened. Once the final piece is collected a short
message appears, which reads 'CONGRATULATIONS. NOW
MERGING WITH ZOIDZILLA'. The map then turns blue and
the game continues. I tried destroying every other
installation and enemy, but it did not affect anything.
- Frank Gasking:
I gave up on it as I don't think I had the instructions
for it. Still can't believe some of the game companies
got away with this kind of thing at the end of a game!
- Andy Vaisey:
- Brendan Phoenix:
Never played this - just did not look like a game I
wanted to get to grips with (looked far too complicated)
but you cannot argue at that Zzap rating.
What you can argue with is that lame excuse for an
- Andrew Fisher:
The Electronic Pencil Company created some clever games,
and this was an unusual approach to a licensed property.
It didn't quite work - the abstract nature and control
methods make it tough to get into, and it is
disappointing not to see more of the actual Zoids
Terrible ending, which makes me think less of the game.
- Gaz Spence:
I was a massive Zoids fan - I think the clockwork models
are still in my parent's attic. The game itself is a
little slow for me - I got a little way into it put
didn't bother persevering - and just as well given the
abomination that is the ending.
Years I've waited for this... and all I get is a short
HERE to view more endings.