by Brendan Phoenix
Reviewed by Vinny Mainolfi
Zim Sala Bim by Melbourne House is described in
Gamebase 64 as a 'move and type' adventure game, as
opposed to 'point and click'. This is because there's
still the element of a text adventure in the game where
you have to type in your commands as opposed to
selecting them from some form of menu. It was quite a
unique concept back in 1984, but obviously took a few
years before people really took to the idea...
As for the game itself...
it's a sluggish, blocky escapade that literally took me
30 seconds of gameplay before I was bored stiff. It's
one of those games where you have to make a point of
reading through the instructions and understanding what
you need to do before you do it - which doesn't float by
I won't be playing this
game again, and judging by the ending, I don't think
it's worth the effort...
"Good God! Get some
clothes on, men!!"
HOW WAS IT COMPLETED?:
Brendan completed it using a walkthrough but kept having
his gold pinched by Nomads on the way to the cave's at
the end... "The walkthrough never mentioned you had
to pick up a pistol along the way! Grrrr."
SO WHAT HAPPENS?:
Once you drop the gold, the ending message appears,
which reads: "THE VILLAGERS REJOICE AS THEY TAKE THE
GOLD. YOU HAVE TRIUMPHED !!!". The game then hangs.