Zig Zag

• Publisher: Mirrorsoft
• Developer:
Release Date: 1987
Code: Tony Crowther

GFX: D. Boshop & T. Crowther
Music: Tony Crowther

ZZAP64 Game Rating: 92%
Our Game Rating: 87%


FILE: zigzagend.zip

> ZIG ZAG by Mirrorsoft

• Cracked & Supplied by Inge Pedersen
Reviewed by Vinny Mainolfi

Here's a popular game for all you C64 die-hard gaming fans out there. Zig Zag certainly hit the mark with the public and gaming press back in 1987, with Tony Crowther showing us just how good he really is at creating Commodore 64 games (not that we doubted him!). Tony played a massive part in the Commodore 64 gaming history and deserves a place in the Commodore 64 Programmers' Hall of Fame.

Anyway, the original plot is that you should locate 8 diamonds in this huge maze (62x62 blocks), setting switches correctly, and generally finding the right ways around. I've tried that, and quickly got exhausted because it's difficult to keep track of the maze. Enough babble... here's a really cack ending to a brilliant!

The start of the end...

And so the ending begins...

...blah blah blah...

...babble babble blabble...


...nearly there...

The End.

HOW WAS IT COMPLETED?: Inge cracked this one. In his own words: "Finally, I've cracked this. And I mean cracked. A careful examination revealed that the game ends in the same place it starts. So it was just a matter of tweaking some values..."

SO WHAT HAPPENS?: See for yourself; not much. A scroller that appears in the same format as the intro screen along with the same music. The only difference is a few words :(

COMMENTS: I'm thinking that Tony must have ran out of space to create a cool ending and so he stuck with the intro code and amended some of the text.


G.E. RATING: 2 / 10

 CLICK HERE to view more endings.

Copyright İVinny Mainolfi