Wild West Seymour

• Publisher: Codemasters
• Developer:
Release Date: 1992
Ian Gray
GFX: Unknown
Music: Allister Brimble

ZZAP64 Game Rating: 56%
Our Game Rating: 69%


FILE: wildwestseymourend.zip


> WILD WEST SEYMOUR by Codemasters

• Completed & Reviewed by Neil Collins

Wild West Seymour is an arcade adventure. It is similar to Seymour at the Movies (which is very similar to the Dizzy series of games). It's a decent action/puzzle game which looks like a Spectrum conversion, so the graphics are monochrome and poorly animated. You control Seymour - the walking, talking potato (Well, he looks like one...). The game is based around a Western movie and split into four acts. A villain is causing chaos and the film is heading for disaster. Your mission is to complete the four acts and save the movie. There are lots of puzzles to solve which will take you a few hours to do so. The map is large with many locations to explore which contain various items that are needed to progress through the game. You can interact with various static characters within the game - most of which will need specific objects in order for them to help you on your mission. Fans of the Dizzy games should enjoy this game. I enjoyed playing this one through. Unlike Seymour at the Movies, you get passwords after each act, so you can continue your progress at a later date. This saves you from playing large sessions of the game at once, or going over old ground time and time again.

Cut what?!

Oh yeah - what's he been up to then?

Blah, blah, blah...

...and no action.


The End.

HOW WAS IT COMPLETED?: I used an infinite lives cheat.

SO WHAT HAPPENS?: Once you have completed act four, the movie is complete. A conversation begins with Seymour and the movie director. Seymour is complemented on his performance, before he asks if El Bandeeto has been seen. The director says that the villain headed off into the desert. Seymour then says that he thinks that he hasn't seen the last of him. The game then ends.


  • Neil: It's just a few speech bubbles that seem to set up a sequel. A huge let down to a fairly big game. 2/10.
  • Vinny: Hmmmm... considering the amount you have to do to complete the game, they could at least have included some ending animation :( 2/10 from me too.
  • Andrew Fisher: Didn't bother to play the Seymour adventures as I had already played some of the Dizzy games. Very poor that it's just a short ending text.
  • Brendan Phoenix: Yeah, the usual cop out ending with the setting for the next game.

    Speccy ending hell!
  • Andy Vaisey: I hated all these Codemilkers, er, Codemasters, platformy/arcadey-adventurey type monochromatic games starring some boring character. And I mean hate with a capital HATE!

    Therefore, the ending has no consequence for me because I would never have played it. Fortunately.

FINAL SAY: Not a great way to end a game. Very poor.

G.E. RATING: 2 / 10

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Copyright İVinny Mainolfi