The Wild Bunch

• Publisher: Psytronik Soft.
• Developer:
Jon Wells
Release Date: 2009
Jon Wells
GFX: Jon Wells, Kenz
Jon Wells

Our Game Rating: 87%


FILE: wildbunchend.zip


> THE WILD BUNCH by Psytronik Software

• Completed by Vinny Mainolfi & Jon Wells
• Completed & Reviewed by Vinny Mainolfi

Back in 1984, I wanted a ZX Spectrum - even though I had a Commodore 64. Why? Because of this game - The Wild Bunch. For months on end I would look at the Firebird magazine adverts and drool over the in-game graphics and wish that Firebird would release this cool looking game on my beloved Commodore 64. Little did I know that I would have to wait 25 years (THAT'S 25 YEARS!!!) to eventually play it on my machine. And boy - it was certainly worth the wait :-)

Jon Wells does it again. I know that Jon is very inconsistent with his releases and it's quite rare that we get to see something nowadays from the great man himself, but boy, it was certainly worth the wait. Jon has come up trumps (no pun intended) with this cool remake and has certainly produced a complete and professional product worthy of any Commodore 64 game collection. So did Jon carry the quality through to the end? Let's see...

The disk version...

Good job!


Our hero heads towards the sunset...



A beautiful sight...

Hmmm... what's he up to?

"High-ho Silver!"

Off he goes...

...into the sunset.






A fab picture from Kenz. The End.

The tape version...

That naughty Harvey Logan!

Good job!

Our hero heads towards the sunset...

...never to be seen again.

There he goes...

Cool sampled sound here :-)

The End.

HOW WAS IT COMPLETED?: I hacked the disk version, and Jon kindly emailed me the tape version :-)

SO WHAT HAPPENS?: Well... I'm going to let you see it for yourself and so I suggested you watch the video of the ending, which can be found via the video link above  -in the 'game info' panel. I think you're going to like it :-)


  • Vinny: Is it a 9/10 or is it a 10/10 - Gold Medal? I kept pondering this dilemma for weeks and eventually came to the conclusion that it was definitely a 10/10 - Gold Medal. Why? It's slick, consistent, incredible gorgeous, the sound/music is fab and it truly is an ending that has had some time spent on it - there's even two endings! A real Gold Medal winner for me. Well done Jon.

  • Jon: You'll notice you'll see the password for the disk ending in the 1st end sequence, "ace high curly wolf".

    Anyway hope you enjoy this end sequence too, I was very limited with memory in-game which is why I created the additional bigger ending for the disk version.

  • Frank Gasking: That is a cool little ending!... I think animation wise it was a little lacking, though probably because there was not enough sprite space left over... a lot better than the Spectrum ending :-)

  • Andy Vaisey: Excellent! The way every game should end. Well, not literally, a cowboy ending on the end of something like *Armalyte* for example would be silly... but quality and effort wise, every game should be like this! Top drawer!

  • Brendan Phoenix: No doubting that disk ending is very nice - do like the little flying birds, nice ending tune as well.

  • Gaz Spence: Great to see games of this quality still being produced on the Breadbox. :D

    The disk ending's very atmospheric but the background appears to be just a mirrored version of that used on the loading screen. Still, much better than the usual text ending dross we've been seeing.

FINAL SAY: An absolute joy to watch...

G.E. RATING: 10 / 10

 CLICK HERE to view more endings.

Copyright İVinny Mainolfi