• Publisher: Mastertronic
• Developer: Softel
L. Hogarth, C. Wilson
ZZAP64 Game Rating:
Our Game Rating:
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& Reviewed by Neil Collins
Venom by Mastertronic is an icon driven graphic
adventure, similar to other titles such as
Kobayashi Naru and Shard of Inovar. You play the part of Rikka in
the land of Argonath. Traklan and his hordes infest the
land and it's up to you to be the hero and sort things
out for your good mate Arrel - the ruler of Armosin.
It's simple to play via joystick - so none of that
boring typing needed. The graphical locations look good
and the puzzles aren't too challenging. Fans of the
other Mastertronic adventures will like this one just as
much. Another bargain title from one of the biggest
budget game publishers.
HOW WAS IT COMPLETED?:
Again, an erroneous online solution had me stuck for a
while until I figured it out myself.
SO WHAT HAPPENS?:
Less than I imagined. The end is just some red text
which reads 'CONGRATULATIONS! ARREL IS NOW CURED AND
THE LAND IS FREE OF THE EVIL OF TRAKLAN THE TYRANT'.
- Neil: Massively
let down. Graphics throughout yet none at the end. 1/10.
- Vinny: I'm not
really a massive fan of adventure games - especially not
the icon driven ones. Though saying that, I do enjoy the
later ones that appeared on the Amiga and PC such as
Simon The Sorcerer, Monkey Island, Indiana Jones, and
many of the Lucas Arts games. Unfortunately, this genre
just didn't appeal to me on the Commodore 64 and so
there are quite a few of these games that I haven't
actually played yet!
always owned an original of this game, but never really
played it as it isn't my cup of tea. I only purchased it
because I collected Mastertronic titles - no matter how
good or bad!
The ending is typically what I
expected and so no surprises there :( 0.5/10 from me.
- Andrew Fisher:
I enjoyed these games designed by Clive Wilson,
the icon-driven system made it slightly easier than
constant typing. However it does feel like a let-down
that there is no ending to speak of - a simple picture
to celebrate at least!
- Brendan Phoenix:
Really annoying when a graphic adventure only has a
simple text message ending. What is the point of having
all those nice static screens if we do not get to see a
nice reward for our efforts?
Sadly this is the norm when it comes to these type of
games, very few are the exception.
- Andy Vaisey:
I loved the Infocom text adventures and for me were the
pinnacle of adventuring on 8bit; 'real' game worlds full
of atmosphere, characters and story that fully absorbed
you. While I appreciated some later 8bit efforts, adding
icon driven interfaces to make them appeal to a wider
audience (in my opinion), I never felt as absorbed by
this style of gaming and feel that the story was
sacrificed for the interface.
While this game is a better example of the genre, it
then kicks you in the teeth with a completely
counter-intuitive ending - great idea, lets make a
graphical adventure with a text ending!
Poor ending to this one. Don't waste your time.
HERE to view more endings.