• Developer: Icom Simulations
Our Game Rating:
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& Reviewed by Brendan Phoenix
Uninvited has you waking from a car crash to find
that your little brother is missing, at which point you
set off to
find him. Just an excuse to set an adventure in a big
scary house with plenty of demons. The interface is
good, point and click with limited text commands. There
is no in-game music and very sparse spot FX.
A pretty enjoyable game to be honest - always wanted to
play this one through, but I have to admit I doubt I
would have completed it, some pretty obscure puzzles in
Just 'click to
continue' and the Demon dies!
He's gone! Quick -
make a dash for the window...
YOU FOUND HIM!
HOW WAS IT COMPLETED?:
I hold my hands up - I did have the help from a
walkthrough on this, although I have to say I use the
word help lightly. It was a terrible walkthrough. Most
annoyingly it tells you to drop a cage before you enter
this labyrinth (which was a pain to get through) at the
end you need to capture a bird in a cage - the same
BLOODY cage I left at the start of the maze. Very
annoying. Were also other errors regarding incorrect
rooms, etc. Anyway, got there in the end.
SO WHAT HAPPENS?:
I have started the ending from where I used a cross on
the demon, all you need to do then is double click the
window to escape. You find your brother sitting on a
fence and all is happy again. We are even treated to an
end game tune - seeing as there is no music in game this
is special! Even better, you then get to type your name
into a certificate, this would then be printed off.
Unsure what this would look like as I do not have a
working printer at the moment (and unsure how to get it
working through VICE anyway) it would be nice to see
With the addition of an end tune, end pic, epilogue
and printed certificate, I would be prepared to give
it a 7/10.
I've never played this game because, as I am sure
you are all aware by now, that I hate RPGs. I don't
know what it is, but they have never seemed to have
captured my imagination. Anyway - this game doesn't
ring any bells, but I have since checked it out so
that I can at least have an understanding as to what
I am referring to. Yep - I was right. It's cack! But
strangely enough, the ending has something to
As Brendan pointed out, this ending
does offer those elements that go to make a good
ending. They're not perfect by an means, but they
are there. I'm going to give it 6/10.
Not a bad ending to this game. I think the score is
just right for it. I never played this back in the
day, but it did look quite interesting - and I'm a
fan of this genre. Reminds me of Shadowgate on the
Amiga which had a similar GUI. Well done to Bren for
playing it through. I did start, but got bored quite
quickly as the walkthrough I found seemed to have a
few errors - and I wasn't in the mood to persist
with this one.
This is what I love about the C64Endings site. Not
only do you get to see endings that you've never
seen before, but now and again, it throws up the odd
game that you've never heard of; it doesn't matter
if it's a good or bad game/ending, it's always nice
to see something you've never seen before.
On this occasion, this is one of them games I've
never heard of, but might give a go as a result. Not
a bad ending. Not great, but not bad...
Not bad closure for what amounts to a glorified text
adventure! The game has a kind of oldskool IBM CGA
look to it, which I admire.
The interface reminds me of the game Deja Vu. And
this is an interesting ending, although the music is
quite poor. 4/10.
FINAL SAY: I think the little extra touches
pushes it to an above average score for me...
HERE to view more endings.