& Reviewed by Neil Collins
Ultima III: Exodus is the third game of the fabulous
Ultima collection by Origin. It's a vast improvement on
the second game built on the standard Ultima RPG
of the game is to create, develop and improve your group
of heroes as you wonder the lands in search of Exodus in
an attempt to end its evil. This will mean hundreds of
battles against various enemies and hours of exploration
of the lands and dungeons before you finally piece
together the information needed to defeat Exodus.
There's a lot to do and see, which will keep you busy
for many hours.
Graphically it follows the simple style of the previous
games but with improved colour and speed. As with most
Origin products the emphasis is on slow, engrossing game
play rather than gung-ho action and cool graphics.
classic RPG that all fans should play and complete at
least once before moving on to it's amazing sequel.
Check this one out now...
You finally reach
HOW WAS IT COMPLETED?:
I followed some walkthroughs and maps which I found
SO WHAT HAPPENS?:
If you manage to get past the snake and battle all the
way to the final chamber to face Exodus, your realise
you are battling a machine rather than a creature. After
inserting various cards into the consoles the game is
beaten. Each console explodes and a page of text appears
to conclude the story of Exodus. It confirms Sosaria is
free from the evil of Exodus and that the future is
unknown, but will continue in Ultima IV. Another message
is displayed in the corner panel which reads 'CONGRATULATIONS!
THOU HAST COMPLETED EXODUS: ULTIMA 3 IN 00034082 MOVES.
REPORT THY FEAT!'. The amount of moves varies
depending on how quickly you achieve victory. The game
then needs restarting to play again.
- Gaz Spence:
Well, the ending is an improvement on the first two
games with a text epilogue of sorts, but really after
all those moves it's still pretty insulting.
- Andrew Fisher:
Fascinating to see that it keeps track of the number of
moves taken! Hardly unexpected as a text ending.
This was the point that Ultima moved from BASIC to
machine code, and also the point where Lord British
(Richard Garriott) set up Origin Systems.
- Andy Vaisey:
Like Vinny, I'm not enamoured by RPG's, even though the
C64 group I'm in is working on one. The irony...
I'll try an persuade Moloch to make a decent ending to
ours, unlike this pile of text crap.
FINAL SAY: A great feeling to beat this one,
but the ending isn't so memorable.
HERE to view more endings.