> GAME INFO

Transformers: TBTSTE

• Publisher: Activision
• Developer:
Activision
Release Date: 1986
Code: David Crane

GFX: David Crane
Music: Russell Lieblich

ZZAP64 Game Rating: 40%
Our Game Rating: 45%
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FILE: trasnformers-activisionend.zip


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> TRANSFORMERS: The battle to save the Earth by Activision


• Completed & Reviewed by Neil Collins

Here's game that seems to have had the entire C64 gaming world baffled. The Activision release of 'Transformers: The Battle to Save the Earth' has been a game I've tried to crack for months, but with no manual or help online it's been a difficult challenge.

The game has a great intro sequence which makes you think that the game is going to be amazing, but unfortunately it is very weak despite the large colourful graphics and animated sequences. It's simply just a boring shoot-em-up where you position a crosshair on the screen and fire at the waves of Decepticon enemies. Each location has a different backdrop where you can deploy your Autobots ready for action. The locations sometimes have animated creatures to watch, depending on the success of the enemy against your defences. After hours of boring blasting and repairing your Autobots, the battle ends and your success is judged by how high your score is compared to the enemy. If the difference is negative then you lose. If it's positive then you win the game. It's a truly terrible game to play and it's virtually impossible to beat without cheating. The large graphics desperately try to cover up the shocking game that lies beneath them.


The End.

HOW WAS IT COMPLETED?: After months of tinkering, I found out how to poke the enemy score. I set it to zero every time it rose too high.

SO WHAT HAPPENS?: There are four variations on the ending. The differences being the final ranking which depends on how many more points you scored than the enemy. The highest ranking is first class (followed by second, third and fourth). The ending is simply the single screen that you see when you fail to beat the Decepticons, but this time you get a medal displayed at the side of the picture of the Autobot. The text below the final scores reads 'ENERGY SURPLUS XXXXX (the difference between scores), POWER PROTECTORATE AWARD, FIRST CLASS. F1: PLAY AGAIN'. The game ends and you can restart by pressing F1. I reached straight for the reset button!

COMMENTS:

  • Neil: I was expecting a lot more from this game so I'm hugely disappointed to find out it's just a pathetic little static screen shoot-em-up. A strong contender for the C64 hall of shame. I'm going to give it one point for the medal and one more point as there are four possible rankings. I think that's being very generous!

  • Vinny: The game stinks, the ending stinks... even ZZAP!64 magazine think it stinks judging by their overall score of 40%!! 1/10 from me.

  • Brendan Phoenix: Damn - was soooooooo looking forward to seeing this one.

    The great intro sequence really is jaw dropping - especially for the time, the speech being some of the best I have heard on the C64 - check it out if you have not seen it. I think it takes up the whole of disk 1.

    However, this ending is shockingly bad, terrible in fact - the only difference to the normal end screen being a bloody medal - pah.

    You could forgive the sh*t game if it at least had an ending on par (or even half as good) as the intro sequence.

    Defo a low point for Activision and David Crane.

  • Kungfufurby: It's official. Transformers failed us on the C64... and that's in terms of ending quality.

    You should see the Japanese-only Transformers on the NES. I have no plans to play that game... and that game is quite infamous.

  • Andrew Fisher: Very poor, as others have said the animated intro raised hopes for a worthwhile game and a great ending too.

  • Andy Vaisey: Saint David Crane kind of developed a bullet-proof reputation with good game design back in the '80's, but with this game he obviously had some kind of 'off day'. Great intro, unfathomable game play and awful ending. Bad combination...

  • Inge Pedersen: I somehow had a feeling that this would happen. As I went through the disk-image, nothing interesting turned up. And the backside of the game is used up completely by the intro.

    We have seen this a couple of times before. A great intro or title-sequence turns into a stinking ending. Oh well...

FINAL SAY: It's an all round stinker of a game.

G.E. RATING: 1.5 / 10

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Copyright İVinny Mainolfi