Trance Sector

• Publisher: Psytronik/RGCD
• Developer:
TND Games
Release Date: 2012
Code: Richard Bayliss

GFX: Richard Bayliss
Music: Richard Bayliss

ZZAP64 Game Rating: n/a
Our Game Rating: 90%





• Completed & Reviewed by Vinny Mainolfi

Back in 2012, Richard Bayliss of TND Games contacted myself and Frank Gasking (GTW64) asking if we would like to game test his next arcade creation. We both jumped at the chance and happily got involved in the evolution of Trance Sector.

Trance Sector is a 32 level arcade puzzler that has you controlling a ship that needs to collect all the pods to progress to the next stage. But it's not all plain sailing because there is a lot that gets in your way and many a frustrating moment that has you darting around in all directions.

It's a fast-paced arcade romp that oozes quality gameplay. But does it ooze a good enough ending...

Level 32 is the END (pity it's not Level 42).


...the building explodes...

...whilst our hero makes a quick exit...

...and flies off home...


Ah - an epilogue...

Very good.

The End.

HOW WAS IT COMPLETED?: I created a quick level skip that allows you to go through all the levels by pressing '1'.

SO WHAT HAPPENS?: Once you've completed the final 'END' level, the ending kicks in with an animation sequence showing our hero leaving the exploding building and entering his ship. He darts off the screen and then the ending epilogue and credits appear. This is accompanied by a specific Bayliss ending tune.


  • Vinny: It's obvious that Richard has put in a lot of time and effort into this ending and it deserves praise and recognition. The only reason why I haven't given it a GOLD MEDAL is because I feel that the graphics could have been a little smarter... but that's it. All in all, a great ending to a fab arcade game. 9/10.
  • Andrew Fisher: It's a good game and a very good ending - well done Richard.
  • Gaz Spence:  I suppose with you as a tester Vinny, Richard had to put the effort in with the ending. :) . In all seriousness, it's a jolly good ending to a commercial quality game. Richard's coding has come a long way and he is true stalwart of the C64 scene. Bravo.
  • Brendan Phoenix: This is what you call a proper ending - not always about the most flashy graphics / animation - just a good old fashioned ending that gives a feeling of accomplishment

    A scrolling epilogue is always nice - gives it a nice polished finish

    And the end tune reminds me a bit of Darude's Sandstorm - if anyone remembers that.

FINAL SAY: A cracking ending! Definitely worth a look or three...

G.E. RATING: 9 / 10

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Copyright İVinny Mainolfi