> GAME INFO

Toobin

• Publisher: Domark
• Developer:
Teque Software
Release Date: 1989
Code: Shaun Hollingworth, ...Mike Talbot

GFX: Mark Potente
Music: Matt Furniss

ZZAP64 Game Rating: 75%
Our Game Rating: 72%
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FILE: toobinend.zip


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> TOOBIN by Domark


• Completed & Reviewed by Neil Collins

Toobin' is another half decent arcade conversion, and is pretty original. It's a vertically scrolling game, but for once you scroll down the screen. You control a bloke on an inflatable inner tube, dodging harmful items and enemies in order to make it to the finishing line. It's fun to play for a while, but loses it's appeal as you progress as it gets quite tough and the game seems to go on forever. The two player mode makes things a bit more exciting, but not much.


Ooooo... it looks like Sponge Bob!


The End!

HOW WAS IT COMPLETED?: Using an invincibility cheat.

SO WHAT HAPPENS?: After what seems an eternity, you eventually reach the finishing line. The word 'Finish' is carved into the sand on a small beach. Once you land your inner tube on it, the word 'Finished' appears at the bottom of the screen in small writing.

COMMENTS:

  • Neil: I was convinced this game went on forever. I think this one was never meant to be completed. What a terrible ending. 2/10.
  • Vinny: I've never been a fan of this game and never really got into it. I'm not really surprised to see a deflated ending like this (pun TOTALLY intended!). 1/10 from me.
  • Andrew Fisher: I like Toobin as a conversion, the garish colours are an attempt to match the bright arcade game. I did actually complete this on the real machine years ago, I had the Domark Winning Team compilation on disk. But it is a very simple ending after a lot of effort, even if it matches what happens on the arcade machine.
  • Brendan Phoenix: I too like the arcade original and give it a blast from time to time.

    As merman says above, similar ending to the arcade - just with a bit more happening by way of a beach party on that version.
  • Andy Vaisey: I'm constantly amazed by how that limited 16 colour palette on the C64 can bring amazing results in the hands of certain individuals, or absolute abominations in the hands of others. With this game, it's the later. I appreciate Mr Merman's comment's that the conversion is trying to emulate the colour experience of the arcade, but I'm thinking that working to the C64's strengths may have been more prudent. Oh, and what a rubbish ending.
  • Gaz Spence: I played a bit of Toobin in my local arcade (remember them?) with mates and it's not bad as a quick time filler. The lack of graphical glitz hampers the C64 conversion somewhat and the levels look rather samey, with the themes pretty much unintelligible. The ending is the equivalent of getting sand in your foreskin.
  • Romppainen: I'm rather surprised this one actually had ending, I remember when I played it back in the days and eventually gave up because I thought it just looped. After seeing how it ends I'm glad I didn't waste more of my time struggling with it.

FINAL SAY: You can't be serious!

G.E. RATING: 2 / 10

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Copyright İVinny Mainolfi