Time Trax

• Publisher: Mind Games
• Developer:
Mind Games
Release Date: 1986
Code: Paul Clansey

GFX: Paul Clansey
Music: Jori Olkkonen

ZZAP64 Game Rating: 80%
Our Game Rating: 80%


FILE: timetraxend.zip


> TIME TRAX by Mind Games

• Completed & Reviewed by Neil Collins

Time Trax by Mindgames is yet another game that's had me baffled for some time. It's a game that looks really good so it was quite frustrating as I had no idea what to do in the game. The breakthrough came while searching the Net. I found a link to a post on a forum that directed me to the instructions for the game. These, however, weren't the original instructions, but those that came with a magazine megatape. Coincidentally, the person responsible for this link was none other than our good friend Merman (Andrew Fisher). These instructions meant I had a better idea of what I was doing in the game.

The game starts in your cellar after some apocalyptic disaster which has thrown most of the earth through time. The way to restore it is to traverse the various portals looking for sacred tiles, whilst battling demons and creatures that appear randomly and attack you. A combination of these various sacred tiles wins the game by destroying the evil and restoring order to the earth. It's a bit odd, with great graphics but it's quite slow, confusing and very tricky. Having now completed it, I think the game is pretty poor and promised a great deal more than it delivered. It looks great, but it really isn't much good...

The End!

HOW WAS IT COMPLETED?: I wandered the portals, collecting items and tiles. I also poked about in the code to change the tiles I had. After a long process of elimination I found the correct sequence to win the game.

SO WHAT HAPPENS?: Once all tiles are in the correct sequence (which means all the green eyes in the corner of the screen are fully open), the game is completed. A short message appears on the info bar just below the playing area. The message reads 'YOU ARE RATED AS A HERO'. Pressing the fire button restarts the game.


  • Neil: I expected a lot more from this one as the game is full of decent graphics. The ending is one of the worst I've seen for a long time. 0.5/10.
  • Vinny: Crap game, crap ending. Nuff said. 0.5/10.
  • Andy Vaisey: \(__|__)/
  • Andrew Fisher: I was really looking forward to playing this when it appeared on the ZZAP! covertape, as I had seen the Your Commodore review years before and thought it looked interesting. But as Neil points out in his review, the slow pace and difficulty of controlling what's happening makes it a difficult game to enjoy. The ending is a real disappointment. If only we could travel back in time and force the programmer to actually put some effort in...
  • Brendan Phoenix: Yep a real disappointment. All those endings which display a short congratulations in a little dialogue box (ala Red Max) should be sent down to burn in hell.

FINAL SAY: I'm in shock... is that really all there is?

G.E. RATING: 0.5 / 10

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Copyright İVinny Mainolfi