• Publisher: Activision
• Developer: Vivid Image
H. Riley, P. Docherty
ZZAP64 Game Rating:
Our Game Rating:
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by Matt Rogers
Reviewed by Vinny Mainolfi
Back in 1990, this game certainly got the attention
of the Commodore 64 gaming community and also faired
well with ZZAP64 magazine, gaining an overall score of
93%. It really is a delightful game to play and
certainly brings back some good gaming memories of
Thanks to Matt for
completing this gem...
The Prof. starts off
a roof riot!
He chases the two
Prison Officers down the street!
He plugs in his
ghettoblaster and the Prison Officers start to dance!
HOW WAS IT COMPLETED?:
Matt used a walkthrough and unlimited lives. THAT'S my
SO WHAT HAPPENS?:
Once you have got the Professor back to the time
machine, the screen goes black and the words "CONGRATULATIONS.
YOU HAVE COMPLETE TIME MACHINE", appear on the
- Matt: Rubbish,
but a great game. I only discovered this game about a
year ago! A great little game, but how you're meant to
complete it without a solution is beyond me - it's very
ingenious. So, I used a walkthrough and unlimited lives,
but it still took me the best part of an hour to do!
Rubbish ending, but a great game.
- Vinny: What an
absolute pile of cack! Such a fantastic game with a soul
destroying ending :( What on earth were the programmers
- Andrew Fisher:
Now, this was DEFINITELY a case of running out of
memory! I love Time Machine, I think it's a forgotten
classic and many modern games could take a hint from the
clever way the puzzles and different areas of the game
"interact". Shame that the ending is a let-down - could
have made a separate load to really do it justice. 2/10.
- Brendan Phoenix:
Seen this one in the offline archive and was looking
forward to finally seeing it on the site as I never
completed the Amiga version I had. Man oh man, what a
let down. Some games you expect to have a pants ending,
others you suspect (hope) will have a rather nifty
ending. This was one though I thought would have a
pretty cool ending, defiantly something better than what
we have. A travesty.
- Andy Vaisey:
Although I was never a huge fan of arcade adventures,
the concept of time travelling to solve problems in Time
Machine was novel and brilliantly executed by the
developer. The ending? Well, I just wish I had a time
machine to travel back and threaten the programmers with
a severe level of violence unless they put in a decent
ending, instead of the poor one screen affair on offer.
Fair enough, there was loads of screens, graphics and
sound packed into the 64K here, but as the observant Mr.
Fisher points out, an extra load for an extra special
ending would have been appropriate in this case.
#...go out and do something less boring instead..#
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