& Reviewed by Ryan Ferneau
Treasure Island Dizzy was the second in the popular
game series of Dizzy, a sort of egg-man who is very fond
of tumbling. From the beginning, Dizzy was tasked with
picking up objects and carrying them to where they are
needed, jumping obstacles and dodging danger along the
way. This sequel introduced the ability to carry 3
objects at once; however, they must be cycled in and out
across a three-slot queue. It also introduced the "collectathon",
where Dizzy must gather 30 golden coins--half of which
are hidden behind innocuous bits of scenery--before his
quest is truly over, as well as underwater exploration
and the familiar tree house village setting.
In this entry, Dizzy becomes stranded on an island, and
the goal of the game is to escape by unearthing valuable
treasures and giving them to a shopkeeper in exchange
for some boat parts. Once assembled, the boat will carry
Dizzy to the right to a screen which is considered the
mainland. There are a few points of interest here before
the game is finally over, however.
Putting the key in
Riding the boat to a
Oops, we're not done
congratulations. The End.
HOW WAS IT COMPLETED?:
Just practice. The game is not very long or difficult as
long as you know what to do and are careful around death
traps, as you only have one life.
SO WHAT HAPPENS?:
First, there is one final message scroll stating that
Dizzy has solved all the puzzles and earned his freedom.
To the right is the last of the 30 gold coins. To the
right of that is the twin brother of the shopkeeper who
sold the boat, who stops Dizzy and demands 30 coins as
tax on the boxing gloves; failing this, the player can
go back across with the boat and search the island for
more coins. If the player goes to the man with all 30
coins in hand, then he congratulates Dizzy on his
performance, plays a short tune, and kicks the game back
to the title screen after the next key press.
- Andrew Fisher:
It was an interesting sequel to the original
Dizzy game, but lets itself down by only having one
life and the tricky inventory system (which can lead
to unnecessary deaths underwater). It doesn't make
good use of the C64 either, with flickering and
As for the ending, I suppose the need to find the 30
coins adds a little extra depth, but the actual
ending itself is poor being just text. I would not
have been happy to finish the game and see that.
- Brendan Phoenix:
Never played the Dizzy games - they are just so
Typical cheapo ending, as with the other comments on
here, I would be disappointed to see this ending after
battling through the puzzles.
Why is Dizzy suddenly
being taxed on the boxing gloves he's worn his whole
HERE to view more endings.