by Brendan Phoenix
Reviewed by Vinny Mainolfi
I'm a fan of Ian Gray's work on the Commodore 64 and
spent many a late night playing through his massive back
catalogue of games such as: Doriath, Spooked, Fantasy
World Dizzy, Panic 64, Spellbound Dizzy, to mention but
a few. His games may appear simple but it's that certain
element that keeps me interested and coming back for
more that Ian seemed to have mastered with his games.
Tales of the Arabian
Nights is one of those games I just couldn't put down.
As well as having a static platform element to it, it
also boasted a scrolling shoot-em-up style level that
changed the pace of the game. Lots of levels and LOTS to
do. On top of all this was the inspired use of speech,
which read through the intro to each part of the game's
story. AND finally, the very atmospheric and fitting
music by Chris Cox. All in all a great game and worthy
of a play or two... or three!
The final level is
HOW WAS IT COMPLETED?:
Used a trained version of this game that allowed me to
jump straight to the final level.
I totally hacked the game to pieces and produced my own
crazy hack (see Download area above) that allows you to
jump straight to the end.
SO WHAT HAPPENS?:Once
the final level is complete, your Commodore 64 reads out
the final ending epilogue: "SO IMRAHL AND ANITRA
RETURNED TO KALENDAR, AND THEY ALL LIVED HAPPILY EVEN