• Publisher: Gremlin Graphics
• Developer:
As above
Release Date: 1991
Code: Unknown

GFX: Unknown
Music: Ben Daglish

ZZAP64 Game Rating: 67%
Our Game Rating: 79%


FILE: switchbladeend.zip


> SWITCHBLADE by Gremlin Graphics

• Completed & Reviewed by Neil Collins

Switchblade by Gremlin is a game I played many times on the Amiga, but failed to get anywhere near the end. I really liked the look of the game, but I found the action to be quite slow and the endless wandering through the underground caverns very tedious as most of the rooms look identical. The aim is to collect pieces of the switchblade which are scattered throughout the caverns, while defeating the odd large alien as you progress. If you make it to the end of the maze of caverns, you have to fight the final evil demon to beat the game. It's quite tricky and will require some mapping if you are to find all the pieces of the switchblade. It's not a bad game, with decent enough graphics but the control method is quite sluggish and drags the action down. If you can live with this, then it's a decent enough action adventure game that will keep you busy for a while.

What a big-head!


Oh - you're dead!


The End.

HOW WAS IT COMPLETED?: I used an infinite energy cheat.

SO WHAT HAPPENS?: The final cavern contains a large demon's head which you have to blast to pieces once you have collected all of the switchblade pieces. After many shots he eventually explodes. Our hero is then seen leaping up and down in celebration of the evil creature's demise. A small spark rotates around the hero and the words 'MY WORLD IS SAFE FOR NOW....' are written above him. The spark vanishes and the game ends once you press the fire button. The high score table is then displayed.


  • Neil: Not a lot happens, but there's a little bit of animation and a short message. That's a lot more than most of the C64 endings I've seen recently. Not too bad really.

  • Vinny: I stumbled upon Switchblade when I first set my Amiga up back in 1991. I had a cracked/trained version and so I spent ages wandering through the caverns and exploring till my hearts content. The only problem was that the cracked version that I acquired had a tendency to crash and so I would have to start all over! Anyway - at that particular time I had disowned my Commodore 64 and so it wasn't until 1993, when I purchased another Commodore 64, that I got to see the full-blown C64 version. For some reason I didn't really take to it and haven't played through it since.

    It's great to finally see the ending after all these years! Okay - so it's not that impressive, but I am now able to close the book on this chapter and move on. Oh this ending could have been so much better...

  • Brendan Phoenix: Never liked this game on the Amiga - the ending on there isn't much better - although you are treated to an ending pic - unlike this version.

    Really basic ending, leaves me cold, tiny bit of animation and a poor ending message. 2/10.

  • Andy Vaisey: Anyway, this ending? "The world is safe, for now (insert random number of ellipses)"


    Drab game, drab ending. Yawn........

  • Andrew Fisher: Developed by Core Design, it's a decent game let down by the control method for fighting. One feature I really liked was the way bits of the screen would be dark/black until you explored them properly, and the hidden rooms behind breakable bricks.

    Never got more than a few parts of the weapon completed though, so never saw the ending - very disappointing given the anime-style intro sequence.

FINAL SAY: I've always wanted to beat this one, so I'm quite happy to see something at the end of it.

G.E. RATING: 4 / 10

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Copyright İVinny Mainolfi