• Publisher: Gremlin Graphics
• Developer: As above
ZZAP64 Game Rating:
Our Game Rating:
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CLICK HERE for VIDEO
by Gremlin Graphics
& Reviewed by Neil Collins
Switchblade by Gremlin is a game I played many times
on the Amiga, but failed to get anywhere near the end. I
really liked the look of the game, but I found the
action to be quite slow and the endless wandering
through the underground caverns very tedious as most of
the rooms look identical. The aim is to collect pieces
of the switchblade which are scattered throughout the
caverns, while defeating the odd large alien as you
progress. If you make it to the end of the maze of
caverns, you have to fight the final evil demon to beat
the game. It's quite tricky and will require some
mapping if you are to find all the pieces of the
switchblade. It's not a bad game, with decent enough
graphics but the control method is quite sluggish and
drags the action down. If you can live with this, then
it's a decent enough action adventure game that will
keep you busy for a while.
What a big-head!
DIE! DIE! DIE!
Oh - you're dead!
HOW WAS IT COMPLETED?:
I used an infinite energy cheat.
SO WHAT HAPPENS?:
The final cavern contains a large demon's head which you
have to blast to pieces once you have collected all of
the switchblade pieces. After many shots he eventually
explodes. Our hero is then seen leaping up and down in
celebration of the evil creature's demise. A small spark
rotates around the hero and the words 'MY WORLD IS
SAFE FOR NOW....' are written above him. The spark
vanishes and the game ends once you press the fire
button. The high score table is then displayed.
Not a lot happens, but there's a little bit of
animation and a short message. That's a lot more
than most of the C64 endings I've seen recently. Not
too bad really.
I stumbled upon Switchblade when I first set my
Amiga up back in 1991. I had a cracked/trained
version and so I spent ages wandering through the
caverns and exploring till my hearts content. The
only problem was that the cracked version that I
acquired had a tendency to crash and so I would have
to start all over! Anyway - at that particular time
I had disowned my Commodore 64 and so it wasn't
until 1993, when I purchased another Commodore 64,
that I got to see the full-blown C64 version. For
some reason I didn't really take to it and haven't
played through it since.
It's great to finally see the ending after all these
years! Okay - so it's not that impressive, but I am
now able to close the book on this chapter and move
on. Oh this ending could have been so much better...
Never liked this game on the Amiga - the ending on
there isn't much better - although you are treated
to an ending pic - unlike this version.
Really basic ending, leaves me cold, tiny bit of
animation and a poor ending message. 2/10.
Anyway, this ending? "The world is safe, for now
(insert random number of ellipses)"
Drab game, drab ending. Yawn........
Developed by Core Design, it's a decent game let
down by the control method for fighting. One feature
I really liked was the way bits of the screen would
be dark/black until you explored them properly, and
the hidden rooms behind breakable bricks.
Never got more than a few parts of the weapon
completed though, so never saw the ending - very
disappointing given the anime-style intro sequence.
I've always wanted to beat this one, so I'm quite happy
to see something at the end of it.
HERE to view more endings.