• Completed
by Brendan Phoenix
•
Reviewed by Vinny Mainolfi
Everyone has played Space Invaders at least once in
their lives. It's one of those games that seems to crop
up everywhere: in leisure centres, arcades, mobile
phones, current game consoles... you name it, Space
Invaders has been on it. So it's no wonder that someone
had to take the license and produce a souped up version
- which is exactly what the Commodore 64 version is!
Domark really made us
proud when they produced this fine game for the
Commodore 64, and so it was inevitable that the game was
going to have a superb ending... wasn't it?!...

The final Boss bites
the dust...

...and our hero zooms
off into the distance.

The End!
HOW WAS IT COMPLETED?:
Brendan cheated and used a trained version that allowed
him to jump straight to the end ;-)
SO WHAT HAPPENS?:
Your ship shoots off into the distance and the ending
epilogue slowly appears on the screen (see above screen
shot).
- Vinny:
To be totally honest, I was expecting a much better
ending than this :-( With the amount of resources
available, and the fact that it's a superb game, the
programmers could have at least created an ending to
compliment the game. I'm very disappointed.
-
Brendan Phoenix:
It differs from the arcade version (and the Amiga
version) with new text in an attempt to be amusing.
No end piccy, no tune, just some text on a black
background. I will give it 1.5 just because it has
more words than just 'Congratulations'.
-
Ian Osborne (ZZAP!64, issue 80):
12 levels with a choice of routes makes a reasonable
challenge, and it's so playable you'll come back
even if you finish it.
-
Frank Gasking:
A bit of an anti-climax to a really superb
conversion from Domark. It's a shame that they
couldn't have a had a few ending screens matching
the quality of the in game backgrounds. But there
apparently is a hidden game tucked away (an
executable file on the disk version?), so maybe that
is some compensation.
-
Andy Vaisey:
Awesome game with an awful ending. Shame...
-
Andrew Fisher:
Ugh, hate large screenfuls of text like this... much
better to have a scroll of some kind. The ship
flying off into the distance effect is OK but not
spectacular (for comparison see
Hunter's Moon).
-
Gaz Spence:
A basic text ending, with badly contrasting colours
is a no no in anyone's book.
-
Anthony Burns:
Since I played right to the end boss and just ended
up being cycled back to the beginning, I'm amazed to
see it has any ending at all. Is this a different
version? I notice that the ship sprite and score
display in the screenshots here are very different
from the ones in my version