Super Space Invaders

• Publisher: Domark
• Developer:
The Kremlin
Release Date: 1991
Code: C. West, W. Mills

GFX: A. West, J. Myers
Music: Andy Taylor

ZZAP64 Game Rating: 90%
Our Game Rating: 90%


FILE: superspaceinvend.zip



• Completed by Brendan Phoenix
Reviewed by Vinny Mainolfi

Everyone has played Space Invaders at least once in their lives. It's one of those games that seems to crop up everywhere: in leisure centres, arcades, mobile phones, current game consoles... you name it, Space Invaders has been on it. So it's no wonder that someone had to take the license and produce a souped up version - which is exactly what the Commodore 64 version is!

Domark really made us proud when they produced this fine game for the Commodore 64, and so it was inevitable that the game was going to have a superb ending... wasn't it?!...

The final Boss bites the dust...

...and our hero zooms off into the distance.

The End!

HOW WAS IT COMPLETED?: Brendan cheated and used a trained version that allowed him to jump straight to the end ;-)

SO WHAT HAPPENS?: Your ship shoots off into the distance and the ending epilogue slowly appears on the screen (see above screen shot).


  • Vinny: To be totally honest, I was expecting a much better ending than this :-( With the amount of resources available, and the fact that it's a superb game, the programmers could have at least created an ending to compliment the game. I'm very disappointed.

  • Brendan Phoenix: It differs from the arcade version (and the Amiga version) with new text in an attempt to be amusing. No end piccy, no tune, just some text on a black background. I will give it 1.5 just because it has more words than just 'Congratulations'.

  • Ian Osborne (ZZAP!64, issue 80): 12 levels with a choice of routes makes a reasonable challenge, and it's so playable you'll come back even if you finish it.

  • Frank Gasking: A bit of an anti-climax to a really superb conversion from Domark. It's a shame that they couldn't have a had a few ending screens matching the quality of the in game backgrounds. But there apparently is a hidden game tucked away (an executable file on the disk version?), so maybe that is some compensation.

  • Andy Vaisey: Awesome game with an awful ending. Shame...

  • Andrew Fisher: Ugh, hate large screenfuls of text like this... much better to have a scroll of some kind. The ship flying off into the distance effect is OK but not spectacular (for comparison see Hunter's Moon).

  • Gaz Spence: A basic text ending, with badly contrasting colours is a no no in anyone's book.

  • Anthony Burns: Since I played right to the end boss and just ended up being cycled back to the beginning, I'm amazed to see it has any ending at all. Is this a different version? I notice that the ship sprite and score display in the screenshots here are very different from the ones in my version

FINAL SAY: The score is literally for the large epilogue. After that - there is nothing :(

G.E. RATING: 1.5 / 10

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Copyright İVinny Mainolfi