Super Hero

• Publisher: Codemasters
• Developer:
Release Date: 1988
Code: Martin Ellis

GFX: Unknown
Music: Steve Barrett

ZZAP64 Game Rating: 43%
Our Game Rating: 55%


FILE: superheroend.zip


> SUPER HERO by Codemasters

• Completed & Reviewed by Neil Collins

Superhero by Codemasters is an isometric adventure game in the style of Head Over Heels / Knightlore. It's a game that should be far better than it is. There are two major problems... the first being that the entire playing area is not visible (I don't know why - maybe a PAL/NTSC problem?). This makes things very difficult as you can't see deadly objects off screen. The second is that it is way too hard! You'd need at least 300 lives to beat it as you die within seconds of entering some rooms. Without these two major flaws, the game would have been pretty good.

The aim of the game is to collect the spirits of the guardians that block your path through the world, which send you to the deadzone. If you make your way out of the deadzones and find the final room beyond the last guardian the game is beaten.

The map is huge so there's lots to explore, with many items to collect. The graphics aren't great, and look a little stretched and the sound isn't too good either.

I wouldn't recommend this game to anyone. It's just too hard. You will end up throwing your joystick or keyboard across the room in fury...

The final room...

The End.

HOW WAS IT COMPLETED?: I played many cracked versions, but they all crash on entering the deadzone so be warned if you're gonna give this one a go. I ended up poking my own lives cheat into a raw original tape version and worked my way through it with a map I found online. The spirits seem to appear at random positions - so you will need to explore every room. It will take you some time. Only try this if you're very, very bored or a touch insane. Sadly I kinda fit into that category.

SO WHAT HAPPENS?: Once all spirits are collected, you can access the last location on the map. On entering this location the game is complete. A message appears on the screen which reads 'CONGRATULATIONS! YOU ARE THE ULTIMATE WINNER OF THE ULTIMATE GAME. SUPERHERO. (C) CODEMASTERS 1988'. A jolly little tune plays before the game restarts.


  • Neil: I expected this really. All the games I've played in this style seem to end in similar fashion. I like the coders emphasis on the word "ultimate".
  • Vinny: Super Hero by Codemasters is one of those games that I purchase, for the sake of completing my collection, but never really played due to the isometric view and also the fact that I can't last more than a few seconds in the game! It is INCREDIBLY hard and very, VERY frustrating. I totally gave up on seeing an ending.

    With regards to the ending, I wasn't expecting anything and so I was pleasantly surprised. It seems to have it's own little ditty and also an ending message. I'll give it 2.5/10.
  • Brendan Phoenix: Nothing 'Ultimate' about it - though it does share a cack ending like many an Ultimate game
  • Andrew Fisher: Another game where the ZZAP! review put me off playing. Glad it did, from the sound of it, and such a poor ending. Maybe good endings were like kryptonite to budget coders?
  • Andy Vaisey: All round rubbish.

FINAL SAY: Too much hard work to beat this one for such a crappy outcome. I'm glad this one is finally over.

G.E. RATING: 2 / 10

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Copyright İVinny Mainolfi