Super G-Man

• Publisher: Codemasters
• Developer:
Release Date: 1987
Mike Clark
GFX: Mike Clark
Music: David Whittaker

ZZAP64 Game Rating: 23%
Our Game Rating: 84%





> SUPER G-MAN by Codemasters

• Completed & Reviewed by Neil Collins

Super G-Man is a horizontally scrolling shoot-em-up by Codemasters. There are ten landscapes to beat. Your aim is to guide super g-man across the landscape to the transporter at the far end of the level within the time limit. You have a jetpac that allows you to fly, but your fuel is limited so you will need to conserve it. You can collect ammo and fuel along the way but you will have to be careful to avoid many obstacles and aliens that roam the landscape. It's a very simple game with average graphics. It doesn't play very well and the action is very repetitive. It's not really up to the same standard as many other decent budget Codemasters releases.

The game is complete!

Whooooosh! The End.

HOW WAS IT COMPLETED?: Using a couple of cheats. Infinite fuel, infinite energy and a level skipper. (Vinny: I have since created a crazy hack for this game so that you can easily view the ending as well as play with a whole host of other new in-game features. Download it from here.)

SO WHAT HAPPENS?: If you make it through all the landscapes, you get to see a short ending sequence. A large spaceship lands on the planet surface and super g-man walks across the screen and gets on board. The ship then blasts up off the screen. A small message is also shown on the bottom panel which reads '>WELL DONE! U MADE IT'.


  • Neil: That's not too bad. A neat little ending.

  • Vinny: Okay - firstly, why one earth did ZZAP64 magazine give this game an overall score of 23%?!? I know the game isn't perfect, but it isn't that bad. I actually enjoyed playing it back in the days and I still enjoy a game or two today. Secondly, I had no idea that this game would have an ending; it's not a brilliant ending, but it's so much more than what I ever expected! Big-up to the programmer for taking the initiative to produce such a massive ship and a small animation sequence. Neil originally scored this a 5/10, but I have pumped it up to 6/10 for old time sake (well it is my site) ;)

  • Brendan Phoenix: For a Codemaster's game - that is a GM worthy ending! Always nice when you expect a cack ending and get a little animation sequence - and it aint half bad. 5/10 (which is a pretty high score for a Codemasters end!).

  • Andy Vaisey: A Codemasters game with an actual ending? Excuse me, I need to lie down...

  • Andrew Fisher: Another case where the ZZAP review put me off playing it (and paying for it). Good to see that not all Codies games have bad endings though!

  • Gaz Spence: It's a game I've never played, but I have to say the animated ending is a good closing to a budget game.

FINAL SAY: I'm going to be quite generous with this one. It's a neat little end to a game that I didn't think would have one.

G.E. RATING: 6 / 10

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Copyright İVinny Mainolfi