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Supplied by Richard Bayliss
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Reviewed by Vinny Mainolfi
I'll be quite honest here: I spent a few weeks
during the summer (what summer?!) of 2008 play testing
this delightful game. I really do feel privileged to
have been part of the process of getting it out (oo-er,
missus) as well as starting the ball rolling in getting
Psytronik to publish it.
Obviously influenced by Mastertronic's (cacky) Sub Hunt,
Richard and Frank have taken the game to another level
and given it some pizzazz. It's a slick and fun
production that is certainly challenging to play. Before
I forget, if you wish to purchase a copy on tape or
disk, you can get it from
HERE.
So you see, it's going to be
hard for me to give an honest opinion, but here goes...

Level 25 has a
massive shark!

Shoot it enough times
and it gets very angry!

Level and game
complete :)

The End.
HOW WAS IT COMPLETED?:
I did see the game ending during the play testing, but I
cheated and just asked Richard if he could send me the
ending as a separate file :) It's not what you
know...
SO WHAT HAPPENS?:
After killing the massive shark on level 25, the game
switches to the ending screen. This screen comprises of
three black and white images (drawn by Frank Gasking)
depicting the end of the journey. There is also an
epilogue that reads: "THE END. YOU HAVE SUCCESSFULLY
CLEARED THE OCEAN OF THE MUTANT FISH AND SAVED THE
STRANDED SWIMMERS. YOUR HOME TOWN WELCOMES YOU BACK WITH
OPEN ARMS. WITH THE DISTURBING TRUTH FINALLY OUT, THE
GOVERNMENT HAS A LOT TO EXPLAIN." This ending is
accompanied by a tune produced by Richard Bayliss.