> GAME INFO

Stuntman Seymour

• Publisher: Codemasters
• Developer:
Reflective
Release Date: 1992
Code: Duncan Scott Kershaw

GFX: Jonathan Smyth
Music: Gerard Gourley

ZZAP64 Game Rating: 91%
Our Game Rating: 89%
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FILE: stuntmanseymourend.zip


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> STUNTMAN SEYMOUR by Codemasters


• Completed & Reviewed by Vinny Mainolfi

Stuntman Seymour is a fine platformer, but I do wonder if any real effort was put into creating this game because it appears to be very similar to the CJ Elephant and DJ Puff games! In fact, I'm sure it's the same game engine. Anyway - that aside, it's still a fun game to play with some cool cartoon graphics and bouncy sonix. It's a pity there wasn't any extra effort placed on the ending...


Kick that Teddy Bear's ass!


"GOTCHA!"


"Peace at last!"


Strange looking Roller


The End.

HOW WAS IT COMPLETED?: I used a trainer that allowed me to skip to the final level and gave me infinite lives.

SO WHAT HAPPENS?: Once Seymour has finished off the final boss (a large Teddy!), we see him getting into a Rolls Royce and making has way back to the Studio. This is accompanied by a short ending tune.

COMMENTS:

  • Vinny: Hmmmm... this was close to being a NO ENDING. The only real difference this ending has to the intervals between each level, is that Seymour gets into a Rolls Royce. I do like the ending tune :)

  • Andy Vaisey: These Seymour games were just Dizzy games in disguise as far as I'm concerned, so hated by me by default.

    Poor ending too...

  • Kungfufurby: Not half bad... but the ending lacked an epilogue.

  • Brendan Phoenix: Never played this game all, just looks like another yawn-a-rama platform game to me.

    Ending in uninspired - matches the game.

FINAL SAY: A poor ending :(

G.E. RATING: 2.5 / 10

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Copyright İVinny Mainolfi