Strike Force Cobra

• Publisher: Piranha
• Developer:
Five Ways Soft
Release Date: 1986
Code: Unknown

GFX: Unknown
Music: Unknown

ZZAP64 Game Rating: 68%
Our Game Rating: 72%


FILE: strikeforcecobraend.zip



• Completed & Reviewed by Neil Collins

Strike Force Cobra by Piranha is an action / strategy game. It's a direct port from the Spectrum, with minor graphical differences so it doesn't look great or play very smoothly, but it's a quite a decent game if you can put up with the poor visuals.

You control a team of elite soldiers called Cobra and your mission is to stop a madman from launching a nuclear strike by getting the code to access his computer system and then destroy it. Each digit of the code is held by a captured scientist who needs to be rescued. You can choose from a few different soldiers to form your four man team, all of which bring different special attributes to the mission. There's a time limit, so you need to move your team quickly through the enemy base, avoiding traps, lasers, enemy robots and machine gun turrets. Doors are opened either by kicking them, throwing the relevant switch or standing on pressure pads. Some puzzles require more than one team member, so you will need to link up your team members at certain points within the game. You can fire a machine gun and throw grenades to help combat the enemies or destroy things.

I quite enjoyed playing this game although the control method is quite awkward and you seem to lose energy for touching almost anything within the game. You need to jump around a lot and at times you need to land pixel perfectly, which is very difficult. It's one of those games that would have been drastically improved if it was written on the C64 instead of being a conversion from another machine. Overall though it is a decent game with lots of puzzles and rooms to explore. It's a game that I had never played before and I'm glad I finally got around to it.

The final level is complete!

The End.

HOW WAS IT COMPLETED?:  I played it following the Spectrum solution that I found online. I saved my progress every few minutes.

SO WHAT HAPPENS?: Not a great deal. Once you have collected all the digits of the code from the scientists, you can gain access to the main computer room. You then have to blow up three computers and jump through the hole that is created. You then find yourself inside the computer where you need to blow up the collection of components. Once they have been destroyed the game is beaten. A message appears on the screen that reads 'Mission accomplished. Cobra rating XX%. Press any key'. The game then restarts.


  • Neil: A terrible ending to this one. I really expected a bit more as it's a long, hard game to beat. It's a game worth playing though, so give it a shot. 2/10.
  • Vinny: Never played this game, and judging by the ending I'm glad I didn't. Not really my cuppa tea. 1.5/10.
  • Andy Vaisey: Yuck. And that's an all round yuck in every department. Including the yuck ending.
  • Brendan Phoenix: Remember getting this game out at the local library (10p for a week) and copying it.

    Was something about it that kept me playing, wanting to search more rooms, etc. So what a disappointment to see that ending.
  • Andrew Fisher: Got this on a compilation and tried to persevere with it, following a solution in ZZAP! But I never got more than one code number, and the Spectrum-style graphics never really impressed me. It's not really a shock to see such a basic ending. But it's a shame as the idea is very good.

FINAL SAY: No shock for me as I knew how the Spectrum version ended.

G.E. RATING: 2 / 10

 CLICK HERE to view more endings.

Copyright İVinny Mainolfi