Street Warriors

• Publisher: Silverbird
• Developer:
Release Date: 1987
Code: Delvin Sorrell

GFX: Steve Hall
Music: Anthony Lees

ZZAP64 Game Rating: n/a
Our Game Rating: 75%




> STREET WARRIORS by Silverbird

• Completed & Reviewed by Vinny Mainolfi

Here's another game that I hadn't seen or played until I looked through Gamebase 64 to see what I could crazy hack... and because I was working through Silverbird budget titles, I decided to hit on this one.

Street Warriors is your typical, run-of-the-mill, beat-em-up but unfortunately it lacks some soul. After creating the crazy hack for this game, I sent it to Frank Gasking and Roy Fielding to see and Roy summed it all up with the following comments:

The premise of the game is okay, but the fun factor is very low. It's not very playable and is quite buggy. It was all a bit samey with fighting that was almost as bad as the shit fighting I coded in Sentence.

What I did like was the credits system, wherein you could spend you credits to upgrade. That was a nice touch. Just a shame the upgrades didn't make the gameplay any more fun.

On level 2, I had to use your level skip cheat to proceed, as one of the enemies ended up just outside the play area in the diagonal bit and I could not reach them. What we in the business call a "tech hang". So, I cheated and progressed to level 3.

If you get to level 5 without a bomb, it ends the game after showing the text "You need a bomb!" LOL. Would have been nice to be forewarned that I should make the purchase or given me the option to buy a bomb at the point.

With better graphics and gameplay (maybe pick up and throw mechanics and better AI), it would have been decent.

So here's the ending...

The beginning of Level 5...

Someone insists on throwing bottles at you!

Further along the corridor...



He's gone!

Job complete. The End.

HOW WAS IT COMPLETED?: I created a crazy hack for this game that has 28 extra in-game features; one of them being the game ending. You can download the crazy hack from the link area above.

SO WHAT HAPPENS?: Once you have acquired the bomb from the previous shop and made your way to the end of Level 5, the ending sequence kicks in with an explosion! The Boss is gone and the ending message reads: "WELL DONE. YOU HAVE DESTROYED THE BOSS."


  • Vinny: So it's a little obvious that the ending wasn't going to be dazzling. There's a bit of 'animation' with the explosion and an ending message, but that's it. 2/10 from me.
  • Andrew Fisher: What an awful game this is! Couldn't stand it for more than a couple of minutes - even at budget price it's a stinker.

    And what sort of bomb blows up so selectively? Logic fail. ["a SMART bomb!" - Vinny]
  • Andy Vaisey: A stunningly bad game, perhaps a little better than the Melbourne house version of Double Dragon, but that's not saying much.

    Poor ending, reflecting the game.

FINAL SAY: Definitely not up to scratch :(

G.E. RATING: 2 / 10

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Copyright İVinny Mainolfi