> GAME INFO

Strangeloop

• Publisher: Virgin Games
• Developer:
Virgin Games
Release Date: 1985
Code: Simon Birrell

GFX: Unknown
Music: Chris Blackwell

ZZAP64 Game Rating: 84%
Our Game Rating: 85%
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FILE: strangeloopend.zip


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> STRANGELOOP by Virgin Games


• Completed  by Inge Pedersen
Reviewed by Vinny Mainolfi

As I am sure you're all aware by now, I am a massive fan of the multi-screen platformer genre and get my daily fix from great Commodore 64 classics such as Monty of the Run, Thing on a Spring, Jet Set Willy, Chubby Gristle, and Impossible Mission to name but a few. Strangleloop is one of those classics that I quite regularly visit and I seem to have a soft spot for this cracking game from Virgin. It really does tick all the boxes for me when it comes to creating the feeling that you really are stuck in vast world of never-ending screens, which in turn makes the game a challenge and a half! For me, it's really stood the test of time and I've always wondered why it was never followed up with an equally impressive sequel. So what of the ending...


The Final Room.


The End.

HOW WAS IT COMPLETED?: Hmmm... I'm not quite sure how Inge got to the end on this one, but I'm guessing he hacked his way to the end :)

SO WHAT HAPPENS?: Once you have reach the final room and destroyed the final alien, the ending screen pops up and reads: "THE ALIENS ARE DESTROYED AND THE EARTH IS MORE OR LESS SAVED. YOU HAVE BEATEN STRANGELOOP BUT CONSIDER THIS... 'AND EVERYBODY PRAISED THE DUCK WHO THIS GREAT FIGHT DID WIN. BUT WHAT GOOD CAME OF IT AS LAST? QUOTH LITTLE PETERKIN. WHY THAT I CANNOT TELL SAID HE. BUT TWAS A FAMOUS VICTORY' GANG OF FIVE." This is also accompanied by a very subtle ending tune.

COMMENTS:

  • Vinny: Boo. I really did expect some kind of simple animation or effect with this game ending. I like the epilogue and wonder if it's hinting to a sequel, but with regards to being the end to such a great game... I'm none too impresses :( 2/10 from me.
  • Andrew Fisher: Poetry fans will recognise the quote from The Battle of Blenheim by Robert Southey.

    It's supposed to sum up the futility of war, and perhaps that means it is futile to struggle to complete Strangeloop... Who knows? Maybe I will ask Simon Birrell, the programmer, as I was in touch with him for a Retro Gamer article...
  • Simon Birrell (coder of this fine game) - thanks to Andrew Fisher: Thanks for the message. I've waited almost 30 years for someone to ask me that and you're the first.

    Strangeloop squeezed animation and sound into every last byte available. The game takes up less memory than this e-mail! By the time I came to do an ending I simply had no more room to do any animations (I understand Vinny's disappointment). So I had to just put a message.

    I tried to pick the most appropriate quote I could. That one seemed to fit, i.e. do you you really think it's worth spending your life playing video games?

    Thanks for remembering this game. You should check out the original Spectrum version, developed by my old pal Charles Goodwin. It's a totally different codebase and gameplay, and very good too.
  • Gaz Spence: "Do you you really think it's worth spending your life playing video games?" Not when the endings are this poor ;)
  • Brendan Phoenix: Different Speccy ending I wonder?
  • Andy Vaisey: A half decent game but a screen of text not an ending makes.

    Appreciate the explanation from the original coder and it's as we always speculate, there's never enough memory left to fit in a decent ending. Guess that's why the good endings are always extra loads.

FINAL SAY: I'm none too impressed :(

G.E. RATING: 2 / 10

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Copyright İVinny Mainolfi