• Publisher: Virgin Games
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by Virgin Games
by Inge Pedersen
Reviewed by Vinny Mainolfi
As I am sure you're all aware by now, I am a massive
fan of the multi-screen platformer genre and get my
daily fix from great Commodore 64 classics such as
Monty of the Run,
Thing on a
Mission to name but a few. Strangleloop is one of
those classics that I quite regularly visit and I seem
to have a soft spot for this cracking game from Virgin.
It really does tick all the boxes for me when it comes
to creating the feeling that you really are stuck in
vast world of never-ending screens, which in turn makes
the game a challenge and a half! For me, it's really
stood the test of time and I've always wondered why it
was never followed up with an equally impressive sequel.
So what of the ending...
The Final Room.
HOW WAS IT COMPLETED?:
Hmmm... I'm not quite sure how Inge got to the end on
this one, but I'm guessing he hacked his way to the end
SO WHAT HAPPENS?:
Once you have reach the final room and destroyed the
final alien, the ending screen pops up and reads: "THE
ALIENS ARE DESTROYED AND THE EARTH IS MORE OR LESS
SAVED. YOU HAVE BEATEN STRANGELOOP BUT CONSIDER THIS...
'AND EVERYBODY PRAISED THE DUCK WHO THIS GREAT FIGHT DID
WIN. BUT WHAT GOOD CAME OF IT AS LAST? QUOTH LITTLE
PETERKIN. WHY THAT I CANNOT TELL SAID HE. BUT TWAS A
FAMOUS VICTORY' GANG OF FIVE." This is also
accompanied by a very subtle ending tune.
- Vinny: Boo. I
really did expect some kind of simple animation or
effect with this game ending. I like the epilogue and
wonder if it's hinting to a sequel, but with regards to
being the end to such a great game... I'm none too
impresses :( 2/10 from me.
- Andrew Fisher:
Poetry fans will recognise the quote from The Battle of
Blenheim by Robert Southey.
It's supposed to sum up the futility of war, and perhaps
that means it is futile to struggle to complete
Strangeloop... Who knows? Maybe I will ask Simon Birrell,
the programmer, as I was in touch with him for a Retro
- Simon Birrell
(coder of this fine game) - thanks to Andrew Fisher:
Thanks for the message. I've waited almost 30 years for
someone to ask me that and you're the first.
Strangeloop squeezed animation and sound into every last
byte available. The game takes up less memory than this
e-mail! By the time I came to do an ending I simply had
no more room to do any animations (I understand Vinny's
disappointment). So I had to just put a message.
I tried to pick the most appropriate quote I could. That
one seemed to fit, i.e. do you you really think it's
worth spending your life playing video games?
Thanks for remembering this game. You should check out
the original Spectrum version, developed by my old pal
Charles Goodwin. It's a totally different codebase and
gameplay, and very good too.
- Gaz Spence: "Do
you you really think it's worth spending your life
playing video games?" Not when the endings are this poor
- Brendan Phoenix:
Different Speccy ending I wonder?
- Andy Vaisey: A
half decent game but a screen of text not an ending
Appreciate the explanation from the original coder and
it's as we always speculate, there's never enough memory
left to fit in a decent ending. Guess that's why the
good endings are always extra loads.
FINAL SAY: I'm none too impressed :(
HERE to view more endings.