• Publisher: Mastertronic
• Developer:
Release Date: 1987
Code: D. Jones, P. Freeman

GFX: Unknown
Music: David Whittaker

ZZAP64 Game Rating: 70%
Our Game Rating: 80%





> STORMBRINGER by MAD (Mastertronic Added Dimension)

• Completed by Brendan Phoenix & Vinny Mainolfi
Reviewed by Vinny Mainolfi

Love them or hate them, the 'Magic Knight' series of games were a popular success back in the eighties and sold by the bucket loads. From the humble beginnings of Finders Keepers, to the 'Added Dimension' of Spellbound and Knight Tyme, Stormbringer is the next and final game in this David Jones series. Unfortunately, I didn't get to play this game back in the day because for some reason I never found a copy of it in the shops! Like Knight Tyme, it wasn't until years later that I was able to own a copy thanks to eBay.

Stormbringer is built like the rest of the Magic Knight games, with its menu and object driven gameplay. There's not much difference in game styles, and even the game ending is similar to the previous one...

Goodbye little Knight...

...we loved you.

The End.

HOW WAS IT COMPLETED?: Brendan used a POKE he found in ZZAP!64 magazine that let him travel to any room, which helped. He also found a walkthrough on the World of Spectrum forum (he shouldn't really admit to going on a Speccy forum!)

I, on the other hand, coded a crazy hack for the game that includes 21 extra in-game features, along with one that takes you straight to the game ending!

SO WHAT HAPPENS?: Once you have cast the DIMENSION MERGE spell, the ending message appears, which reads: "WELL DONE! MAGIC KNIGHT IS WHOLE AGAIN! MAGIC NIGHT IS NOW IN NEED OF A NICE LONG REST."


  • Brendan: Poor, no end of game tune, etc - seeing as the final one in the series you thought they would have done something special! However, according to a Wikipedia entry, the makers wanted to unveil Magic Knight as a girl in the last game - but it never happened.

    Compared to the endings that followed Finders Keepers - they are all really disappointing.

    A pity the 'window-mation' system was not used towards other projects. 2/10.
  • Vinny: A lacklustre game ending and not much different to the Knight Tyme ending. A bitter disappointment :( 1/10 from me.
  • Andrew Fisher: While I think the games are clever, they never really grabbed me. At times the puzzles were rather obscure (standing on an advert to reach something, really?) and the controls awkward.

    Very disappointing that there is not more at the end, even a static picture or special location.
  • Andy Vaisey: I appreciate what was trying to be achieved with this game, but it's just not my cup of tea. Double thumbs down for the ending, too...

FINAL SAY: Night, Night Magic Knight.

G.E. RATING: 1.5 / 10

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Copyright İVinny Mainolfi