by Brendan Phoenix & Vinny Mainolfi
Reviewed by Vinny Mainolfi
Love them or hate them, the 'Magic Knight' series of
games were a popular success back in the eighties and
sold by the bucket loads. From the humble beginnings of
Finders Keepers, to the 'Added Dimension' of
Tyme, Stormbringer is the next and final game in
this David Jones series. Unfortunately, I didn't get to
play this game back in the day because for some reason I
never found a copy of it in the shops! Like Knight Tyme,
it wasn't until years later that I was able to own a
copy thanks to eBay.
Stormbringer is built like
the rest of the Magic Knight games, with its menu and
object driven gameplay. There's not much difference in
game styles, and even the game ending is similar to the
...we loved you.
HOW WAS IT COMPLETED?:
Brendan used a POKE he found in ZZAP!64 magazine that
let him travel to any room, which helped. He also found
a walkthrough on the World of Spectrum forum (he
shouldn't really admit to going on a Speccy forum!)
I, on the other hand,
coded a crazy hack for the game that includes 21 extra
in-game features, along with one that takes you straight
to the game ending!
SO WHAT HAPPENS?:
Once you have cast the DIMENSION MERGE spell, the ending
message appears, which reads: "WELL DONE! MAGIC
KNIGHT IS WHOLE AGAIN! MAGIC NIGHT IS NOW IN NEED OF A
NICE LONG REST."
- Andrew Fisher:
While I think the games are clever, they never really
grabbed me. At times the puzzles were rather obscure
(standing on an advert to reach something, really?) and
the controls awkward.
Very disappointing that there is not more at the end,
even a static picture or special location.
- Andy Vaisey:
I appreciate what was trying to be achieved with this
game, but it's just not my cup of tea. Double thumbs
down for the ending, too...
Night, Night Magic Knight.
HERE to view more endings.