• Publisher: Mastertronic
• Developer:
Release Date: 1986
Code: Jim Baguley

GFX: Jim Baguley
Music: David Whittaker

ZZAP64 Game Rating: 32%
Our Game Rating: 76%


FILE: stormend.zip


> STORM by Mastertronic

• Completed by Neil Collins & Vinny Mainolfi
Reviewed by Neil Collins

Storm by Mastertronic is a budget clone of Gauntlet / Into the Eagles Nest. Your aim is to find the three serpent brooches that unlock the door to the wizard's lair where your beloved Corrine is being held captive. The control method is a bit awkward and many of the rooms look the same - but after a while you get used to it...

You finally have all three snake brooches...

...and get to save your beloved Corrine.

The End.

HOW WAS IT COMPLETED?: Using an infinite energy cheat and a map that I found online. The brooches were positioned quite far apart and needed various keys to allow access to different parts of the map, so it took a bit of playing (about an hour or so).

("I cheated and hacked the ending. $811D 03 gives you all three brooches, and then you just go one screen down, kill all the enemy, trip the trap, and then head towards Corrine's room to the left." - Vinny)

SO WHAT HAPPENS?: Once you enter the wizards lair you see Corrine's face. A message scrolls across the top of the page saying "YOU HAVE FOUND CORRINE, SHE IS GLAD TO SEE YOU AND, WELL DONE!!!!"


  • Neil: Very poor. A lot of hard work for very little. Bit of an anticlimax after having killed thousands of enemies to save her. Shame you don't get the opportunity to shoot her too. 2/10.
  • Vinny: For me, this game has always appeared to be overlooked - ZZAP!64 gave it an overall score of 32% (what?!). Okay - so it's a poor man's Gauntlet, but I've always felt that it's a game in its own right - be it with a quirky control mechanism, and second-rate graphics. But once you get passed that, it's actually a great exploration game, with 100 rooms to get through. As for the music, it's one of my favourite and most memorable David Whittaker tunes that I never get bored of hearing.

    With regards to the ending... I do remember completing this game back in the day, but I hadn't seen it since. Neil was kind enough to play through the game and obtain the ending, but unfortunately I wasn't able to create a .PRG file out of the ending as it was utilising a cracked version that seemed to crash. So - I decided I was going to play through the game myself with a few cheats and the maps that I'd downloaded from World of Spectrum. Five minutes into the game I stopped and thought: "why one earth am I playing through this when I could probably hack the ending?!" Lo and behold, I was able to hack the ending within minutes and make a clean .PRG of the ending for all to see - no matter what emulator you are using :)

    ...it's just a pity that the ending isn't brilliant - but I really wasn't expecting anything too flash. A sound effect, a few comments, and a Corrine sprite. Game over. 2.5/10 from me too.
  • Andrew Fisher: The ZZAP review put me off for sure, but it does have great music. Hardly surprising to find such a simple ending.
  • Andy Vaisey: Cheap tat. With good music.
  • Brendan Phoenix: My Mum bought me this back in the day, have to admit I would not have selected it myself.

    Think it was loaded up once and the garish graphics put me off as did the speccy-esque loading screen.

    The ending sums up the same level of disappointment now as I had back then.

FINAL SAY: Cheap game. Cheap ending.

G.E. RATING: 2 / 10

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Copyright İVinny Mainolfi