Star Slayer

• Publisher: Silverbird
• Developer:
Unicon Designs
Release Date: 1987
Code: Jason Kendall

GFX: Unknown
Music: Wally Beben

ZZAP64 Game Rating: n/a
Our Game Rating: 82%





> STAR SLAYER by Silverbird

• Completed by Vinny Mainolfi & Gaz Spence
Reviewed by Vinny Mainolfi

Star Slayer by Silverbird Software is a budget platform game that comprises of 143 static screens. Your mission is to make your way through each level collecting all the teleport discs that will help you escape to the next level.

I only really played this game when I was looking for something to crazy hack. I was working my way through Silverbird titles, and this one came up next. It wasn't until I completely hacked the code to death that I realised I already had the game ending in my Offline Archive, courtesy of Gaz Spence :-)

It's a nice enough budget title - though quirky in places - and there's a lot to get through to beat the game...

The final screen to the final level...

"Teleporting out..."


Time for a Brucey Bonus!

The End.

HOW WAS IT COMPLETED?: Gaz was kind enough to send in the ending, but I've also created a crazy hack for this game that has 34 extra in-game features; one of them being the game ending. You can download the crazy hack from the link area above.

SO WHAT HAPPENS?: Once you have teleported out of the final area and then completed the bonus stage, the ending screen appears, which reads: "WELL DONE STARSLAYER! YOU HAVE COMPLETED YOUR MISSION TO RID STAR COLONY GAMMA VI OF ALL ALIEN SPACE PIRATES. YOU CAN NOW RETIRE RICH, OR MAYBE ACCEPT ANOTHER MISSION. IT'S UP TO YOU....."


  • Vinny: This was exactly the ending I was expecting. Though it could have done with a specific ending tune, and there was a lot more space in the code for a better ending. 1.5/10.
  • Andrew Fisher: Very ordinary game, very ordinary ending... Best thing on Jason Kendal's CV is Oops!

    Gaz Spence: It is an ordinary game but quite slickly produced nevertheless. Gameplay is very tough and I was thankful for the trainers that allowed me to complete the game. My expectations were low when it came to the ending and I wasn't pleasantly surprised unfortunately. Nice crack btw, Vinny.
  • Andy Vaisey: Stunningly average all round. Thumbs down for the ending, particularly if there was space for a better ending, as you mention.
  • Brendan Phoenix: Standard, generic ending. Yawn.

FINAL SAY: A poor ending to a nice enough game.

G.E. RATING: 1.5 / 10

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Copyright İVinny Mainolfi