by Inge Pedersen
Reviewed by Vinny Mainolfi
WOW! Now here's a game that brings back some
memories. Back in 1986 I had my appendix out and my mum
decided that she wanted to buy me a gift. Without
hesitating, I asked for some Commodore 64 games that had
recently been reviewed in ZZAP! 64 magazine. One of
those games was Spellbound, but I had to wait a few days
to get back home and play it. It was well worth the wait
because Spellbound is a seriously cool arcade adventure
game with some fantastic game play and sonix from Rob
Hubbard. Unfortunately, it wasn't until ZZAP! 64
magazine printed a walkthrough that I managed to
complete the game.
On this occasion, the game
has been completed by Inge Pedersen, who kindly played
through the game along with a few tweaks of his own to
get him to the end...
Finally - blow the
...and summon Gimbal.
Arrrggh! My eyes!
Ah - another Magic
Knight game :-)
HOW WAS IT COMPLETED?:
Inge used a walkthrough and a (Spectrum) map to work his
way through the game. Most important, he found out where
in the Commodore 64 memory the stats of all the
characters were located, so he could occasionally
replenish all the energy to stop them from dying.
SO WHAT HAPPENS?:
To finish the game:
- Press fire to open
- Blow something
- Gimbal the Wizard
- Execute Command
Once you have executed the
final command, the border flashes all different kinds of
colours and then the ending message appears, which
reads: "WELL DONE MAGIC KNIGHT YOU HAVE COMPLETED
YOUR TASK BUT THE LAST SPELL HAS THROWN YOU INTO A
TIMESTREAM AND YOU WILL EMERGE SHORTLY IN KNIGHT-TYME
ALSO FROM MASTERTRONIC." The game completes with the
stats screen and then a 'GAME OVER'.