> GAME INFO

Space Towers

• Publisher: CP Verlag
• Developer:
Jim Blackler
Release Date: 1989
Code:
Ola Zandelin
GFX: Ola Zandelin
Music:
Ola Zandelin

ZZAP64 Game Rating: n/a
Our Game Rating: 65%
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FILE: spacetowersend.zip


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> SPACE TOWERS by CP Verlag/Game On


• Completed & Reviewed by Vinny Mainolfi

I'd never seen nor heard of this game before until it was brought to my attention by a recent release from the great cracking groups Hokuto Force and Alpha Flight who gave the game a whole host of cheats - one including jumping to the game ending.

If you've never played it, Space Towers is a cross between Heavenbound and a poor-man's Nebulus, but with a homemade feel to it. You play the part of a spaceman who has to work his way to the top of five towers to get to his ship and return home. There are many obstacles and pitfalls that block your path and so you need to be alert at all times to make it to the top... that is, unless you have some of the cheats turned on ;-)


Level/stage 5 is complete.


All the towers can be seen in the final scene...


...as our hero's ship ascends into the stars...


...and heads for home.


Time to enter your initials...


The End.

HOW WAS IT COMPLETED?: I first saw the ending courtesy of a superb trained version by Hokuto Force and Alpha Flight, which allowed me to jump to the ending. But it was also very easy to hack the ending:

- Load the game and press fire to start;
- Freeze with an Action Replay Cartridge;
- Press 'M' to go into Monitor mode;
- Type 'G 5C00', which will fire up the location $5C00, which is the game ending routine.

SO WHAT HAPPENS?: Once you have reach the top of level five, the game ending starts... all five towers are displayed from a distance, and then your spaceship is shown taking off from the final tower. It then flies off to the left of the screen whilst displaying the ending message: "CONGRATULATIONS YOU HAVE ESCAPED FROM THE TOWERS!"

COMMENTS:

  • Vinny: The game is nice enough, and so is the ending. There's a very basic feel to it, but it's nice to see that it has some sort of satisfying ending - even if it is a little limited.
  • Andrew Fisher: Those towers remind me of Ghosts n Goblins. A fairly simple game idea but it plays OK. A fairly simple game ending, but at least there is something at the end.
  • Gaz Spence: As has been said, this has a bedroom coder feel to it and I particularly like the "naive school" loading screen. The ending is very simple in design but does the job.
  • Andy Vaisey: The sort of game that you wouldn't expect any kind of ending from, so the fact you get 'something' is a plus. Even if that 'something' is a bit whiffy.

FINAL SAY: Cute but limited ending...

G.E. RATING: 4 / 10

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Copyright İVinny Mainolfi