Space Taxi

• Publisher: Muse Software
• Developer:
Muse Software
Release Date: 1984
Code: John F. Kutcher

GFX: John F. Kutcher
Music: Silas Warner

Our Game Rating: 83%


FILE: spacetaxiend.zip


> SPACE TAXI by Muse Software

• Completed & Reviewed by Neil Collins

Hey, Taxi!" Space Taxi is, without doubt, a classic Commodore 64 game. Today it's still played by many retro-gamers, and hailed as one of the best games of all time.

The idea of the game is simple: you play the part of a futuristic cab driver that must pick up and drop off customers to designated zones. Once you have made enough drops, an exit appears for you to fly off to the next world. The level designs are beautiful and bizarre, and the game controls and physics make the game a lot of fun to play. The graphics aren't amazing, but good enough for the job - and there's some fairly good digitized speech although it lacks in the music department. It's a game that doesn't take itself too seriously, and you can just fly around crushing passengers to death with your cab if you like, it's entirely up to you. It's an experience you must try for a few minutes and you will understand why so many people love this game. I can't think of anything else like it. This game gets top marks from me. Respect to John Kutcher for his wonderful programming.


The Space Taxi drops of the last of the customers.

"Up, up and awaaaaaaaay!"

The End.

HOW WAS IT COMPLETED?: I used a cheat that allowed me to skip levels. (I'm not very good at this one !)

SO WHAT HAPPENS?: Once you have picked up the final passenger, a small end scene is shown. The passenger is dropped off on a platform below a backdrop of a large valley, with a river running through it. The cab fires up it's engine one last time and blasts off into the distance through the clouds.


  • Neil: I like the end to this. Yes I'm a little biased, but I think it wraps it all up nicely.

  • Vinny: I'm with Neil on this one: it's a superb game and great fun to play :) The ending is cool for a game that dates back to 1984 and so credit to John Kutcher for including a nice little sequence with animation (speech is from the game). It could have done with an epilogue.

  • Brendan Phoenix: It's a cool ending, although the ending speech used is just the same that is used in-game. I do like the taxi flying off into the distance at the end though. 6/10.

  • Andrew Fisher: Skinflints! It's a great ending, worth a 7. Fun game too.

  • X-men: Nice ending. Hadn't expected it from the game. It's a great game; I've played it often through the night.

  • Gaz Spence: One of the best games from the early days. Great design holds through to the end sequence.

  • Andy Vaisey: A tidy(ish) ending to an old(ish) and playable(ish) game.

  • Martin Brunner: I'd rate it higher because if you play all 24 levels then the last level will be a "secret screen" with some hints. By following these hints you could get some new menu options like recording your own demo. I think this also counts to the ending and would make it10 points for me, especially since you didn't expect much more from such a real great low graphics game.

FINAL SAY: Fabulous from start to finish. Worth playing over and over again.

G.E. RATING: 6.5 / 10

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Copyright İVinny Mainolfi