• Publisher: Psytronik
• Developer:
G. Rottensteiner
Release Date: 2012
Code: G. Rottensteiner

GFX: T. Storey, S. Day
Music: M. Hastrup

ZZAP64 Game Rating: n/a
Our Game Rating: 94%



> SOULLESS by Psytronik Software

• Completed & Reviewed by Vinny Mainolfi

I've said it time and time again on my C64endings: platform games are my favourite gaming genre, and so this game certainly appeals to me. If you haven't played Soulless yet, then where have you been?! Released by Psytronik Software and produced by Georg Rottensteiner and Trevor Storey, Soulless is an atmospheric platform adventure game.

In the game you play Rizek, a powerful warrior King, who grew tired of constant war. He declared a time of peace but was betrayed by his generals. A curse was placed on him transforming him into a gruesome beast and he was cast into a tomb for all time. 1,000 years later a great quake shattered the wall of the tomb. Rizek can now escape and reclaim his soul - and take his rightful place as King once more.

Soulless is actually full of soul from beginning to end. It's a beautifully crafted game that not only looks fantastic, but plays like a dream. It's a shame it has never been released on cartridge because it would be the ideal game for it (hint, hint).

The creature starts to feel pain...

Energy pulses through his body...


Rizek is free!


Outside we see Rizek freely running towards the castle...

Birds fly above him...

He raises his sword...

Some bastard is letting of fireworks again!

# Ceeeeee-le-brate good times, come on! #

Time for the epliogue...

The closing part of the story...

Does this mean Soulless 2?!

A great bunch of guys :)

The End.

HOW WAS IT COMPLETED?: I would love to say that I played all the way through the game, but I'm a tad useless when it comes to playing through arcade adventures. Anyway - I cheated and used the following cheat that I created:

  • Load and start the game
  • Freeze the game and enter the following POKE:
    • POKE 44349,3 ($AD3D $03)
  • Restart the game and the game ending will load...

SO WHAT HAPPENS?: Once you have completed the game, the ending loads... we are presented with a screen showing a silhouette of the beast in a amongst the ruins. The flames on the torches flicker as the beast transforms back into Rizek before our very eyes! We are then taken outside where we see Rizek running towards the castle, birds flying free, and fireworks shooting through the sky to celebrate the return of the King. Rizek raises his sword to victory. We are then treated to a full epilogue and the game credits, which are accompanied by an ending tune.


  • Vinny: This game ending is a dream for me; it has every element you could ever want in a game ending: fantastic animation, beautiful graphics, atmospheric music, an epilogue and closing credits. Perfection. 10/10 Gold Medal from me.
  • Andrew Fisher: This is a fantastic game, which lives up to smila's idea of a cross between Draconus and Impossible Mission. The superb packaging only enhances the value.

    As for the ending, it is a classic. Totally worth a Gold Medal.
  • Brendan Phoenix: Great ending and a little similar to their other GM winner The Wild Bunch. Fully deserved award, as Vinny says - it has everything you are looking for in a great ending.

    If only all game endings were half as good as this one, we would all be very happy.
  • Matt Rogers: Great end! Although I was slightly disappointed with the game play having played through Georg's stunning Joe Gunn.
  • Andy Vaisey: Quality ending! Gold medal for sure, for sure.

FINAL SAY: Truly brilliant :-)

G.E. RATING: 10 / 10

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Copyright İVinny Mainolfi