Sleepwalker

• Publisher:
Ocean
• Developer:
CTA Development
•
Release Date:
1993
•
Code:
Chris Walsh
•
GFX:
Mark Healy
•
Music:
Chris Walsh
•
ZZAP64 Game Rating:
92%
•
Our Game Rating:
88%
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CLICK THE ICON BELOW TO DOWNLOAD THE ENDING

FILE: sleepwalkeroceanend.zip

CLICK HERE for VIDEO
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•
Completed by Brendan Phoenix
•
Reviewed
by Vinny Mainolfi
I remember
seeing this game on John Craven's Newsround because it
was made to promote the charity Comic Relief. All
profits from sales of the game went to the charity. Many
references to Comic Relief were made in the game. For
example:
-
Lenny Henry, who is heavily connected with the
charity was cast as Ralph's voice in the game's
animated introductions.
-
The
Ocean Software logo was animated to include a red
tomato being thrown at it (tomatoes were the theme
of that year's Comic Relief event) with the charity
logo stamped on top of the resulting mess. The
phrase "Comic Relief or som'ing" voiced by comedian
Harry Enfield was then heard.
-
The
opening title of the game features, Lee and Ralph
moving from left to right and then right to left
inside the letters of the word 'Sleepwalker', each
time they move from right to left, they are seen
wearing red noses (these noses turn green when a
cheat is activated).
-
Letters can be collected that spelled out the word
'COMIC' at the top of the screen. An extra life was
awarded for successfully collecting all five
letters. (On the Commodore 64 version, collecting
COMIC gives access to the bonus level once the end
of the current main level is reached; here the
player has to collect as many tomatoes as possible
to earn bonus points).
-
A
whoopee cushion (another product sold to raise money
for the charity) features in the game as a bonus
object, and picking it up gives Ralph a limited
period of invulnerability.
Anyway,
enough facts about the game, here's the ending...

The game is complete
and now it's time to enter your name...

Nice name :)

WTF? The End.
HOW WAS IT COMPLETED?:
Brendan used a level skip cheat.
SO WHAT HAPPENS?:
Unfortunately, not much! You complete the last level and
then enter in your name. Your name is then displayed on
a screen along with someone who has been splattered with
a tomato. The ending message reads: "GO GET YOUR
CAMERA NOW."
COMMENTS:
- Brendan: The
Amiga ending has a great little animated sequence - we
were never going to get that on the C64, but what we
have is pretty rubbish to be honest. The save state
starts where it asks you to type your name - then you
get a static shot of the sleepwalker with a tomato on
his face. Brilliant... NOT!
- Vinny: I'll be
very honest here and say that I never purchased a copy
of this game, and in fact I didn't play it until 1998
when an old C64 contact of mine sent me a cracked
version on disk. It's a clever and fun game, and I had
always wondered what the ending would be like. But now
that I have seen the ending I am a little miffed to see
that the programmers didn't put too much thought into it
and it looks like they took the easy option. Did they
run out of memory?!
- Andy Vaisey:
Having both an Amiga and C64 when this game was released
in '93 and not being able (or even willing) to buy a
copy for both computers, I opted for the Amiga version.
The ending on offer in the C64 version is unimaginative,
boring and disappointing. That's all I have to say.
- Kungfufurby:
All I can say is this... this is a one-screen ending
(this is beyond the enter your name screen) that seems
quite funny. I presume the man has been hit by some
tomato (don't know the source), which means he can
finally "wake up from sleepwalking". Hmm... what
disappoints me more than the one-screen ending is the
fact that the music is missing. After watching the Amiga
ending it's likely that the C64 version was down to
memory limitations, although it could have done with
some music.
- Andrew Fisher:
Really like the game, quite ambitious for the C64 in
terms of level size. Shame about the ending.
- Frank Gasking:
I remember seeing the Amiga game on Bad Influence and
really wanting to play it. So I was very excited when
the C64 version was announced, especially after playing
the Amiga demo on my nephew's machine. However, the game
was so hard to find in shops that the first experience
of playing on the C64 was in the late 90's via a cracked
copy (then eventually the other year I found an original
tape copy on eBay).
It's a brilliant conversion for the C64 and retaining a
good majority of the original game. The ending though is
not that great, but its still better than a basic Game
Over. I'm surprised its got pretty much at all,
considering Ocean had decided that this was to be the
last C64 game (their last lot of software was all
outsourced).
FINAL SAY: A sad day for Comic Relief :(
G.E.
RATING:
2
/ 10 CLICK
HERE to view more endings.
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