• Publisher: Ocean
• Developer:
CTA Development
Release Date: 1993
Code: Chris Walsh

GFX: Mark Healy
Music: Chris Walsh

ZZAP64 Game Rating: 92%
Our Game Rating: 88%


FILE: sleepwalkeroceanend.zip



Completed by Brendan Phoenix
Reviewed by Vinny Mainolfi

I remember seeing this game on John Craven's Newsround because it was made to promote the charity Comic Relief. All profits from sales of the game went to the charity. Many references to Comic Relief were made in the game. For example:

  • Lenny Henry, who is heavily connected with the charity was cast as Ralph's voice in the game's animated introductions.

  • The Ocean Software logo was animated to include a red tomato being thrown at it (tomatoes were the theme of that year's Comic Relief event) with the charity logo stamped on top of the resulting mess. The phrase "Comic Relief or som'ing" voiced by comedian Harry Enfield was then heard.

  • The opening title of the game features, Lee and Ralph moving from left to right and then right to left inside the letters of the word 'Sleepwalker', each time they move from right to left, they are seen wearing red noses (these noses turn green when a cheat is activated).

  • Letters can be collected that spelled out the word 'COMIC' at the top of the screen. An extra life was awarded for successfully collecting all five letters. (On the Commodore 64 version, collecting COMIC gives access to the bonus level once the end of the current main level is reached; here the player has to collect as many tomatoes as possible to earn bonus points).

  • A whoopee cushion (another product sold to raise money for the charity) features in the game as a bonus object, and picking it up gives Ralph a limited period of invulnerability.

Anyway, enough facts about the game, here's the ending...

The game is complete and now it's time to enter your name...

Nice name :)

WTF? The End.

HOW WAS IT COMPLETED?: Brendan used a level skip cheat.

SO WHAT HAPPENS?: Unfortunately, not much! You complete the last level and then enter in your name. Your name is then displayed on a screen along with someone who has been splattered with a tomato. The ending message reads: "GO GET YOUR CAMERA NOW."


  • Brendan: The Amiga ending has a great little animated sequence - we were never going to get that on the C64, but what we have is pretty rubbish to be honest. The save state starts where it asks you to type your name - then you get a static shot of the sleepwalker with a tomato on his face. Brilliant... NOT!

  • Vinny: I'll be very honest here and say that I never purchased a copy of this game, and in fact I didn't play it until 1998 when an old C64 contact of mine sent me a cracked version on disk. It's a clever and fun game, and I had always wondered what the ending would be like. But now that I have seen the ending I am a little miffed to see that the programmers didn't put too much thought into it and it looks like they took the easy option. Did they run out of memory?!

  • Andy Vaisey: Having both an Amiga and C64 when this game was released in '93 and not being able (or even willing) to buy a copy for both computers, I opted for the Amiga version. The ending on offer in the C64 version is unimaginative, boring and disappointing. That's all I have to say.

  • Kungfufurby: All I can say is this... this is a one-screen ending (this is beyond the enter your name screen) that seems quite funny. I presume the man has been hit by some tomato (don't know the source), which means he can finally "wake up from sleepwalking". Hmm... what disappoints me more than the one-screen ending is the fact that the music is missing. After watching the Amiga ending it's likely that the C64 version was down to memory limitations, although it could have done with some music.

  • Andrew Fisher: Really like the game, quite ambitious for the C64 in terms of level size. Shame about the ending.

  • Frank Gasking: I remember seeing the Amiga game on Bad Influence and really wanting to play it. So I was very excited when the C64 version was announced, especially after playing the Amiga demo on my nephew's machine. However, the game was so hard to find in shops that the first experience of playing on the C64 was in the late 90's via a cracked copy (then eventually the other year I found an original tape copy on eBay).

    It's a brilliant conversion for the C64 and retaining a good majority of the original game. The ending though is not that great, but its still better than a basic Game Over. I'm surprised its got pretty much at all, considering Ocean had decided that this was to be the last C64 game (their last lot of software was all outsourced).

FINAL SAY: A sad day for Comic Relief :(

G.E. RATING: 2 / 10

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Copyright İVinny Mainolfi