& Reviewed by Neil Collins
Skull and Crossbones is a conversion of an arcade
game. I played this a few years ago on MAME as I had
seen it in the arcade as a kid, but never played it. The
arcade game is pretty bad in my opinion, and the C64
version isn't any better...
title suggests, the game features pirates. You control
one of the swashbuckling vagabonds through various
levels in search of a wizard, who has stolen your
treasure (Surely you stole it first? Good on him I say).
It's like Double Dragon with swords. The game is a tad
untidy, plays a little quirky, and suffers from very
repetitive action - just like many of the games in this
HOW WAS IT COMPLETED?:
Using an infinite lives cheat.
SO WHAT HAPPENS?:
You get to fight the wizard at the end of the game,
which is quite tricky as the blighter keeps teleporting
all over the place. After a few well placed swipes of
the sword, the evil old thief is killed. You then get to
see all of your treasure piled up against the side of
the cave. A message then appears reading 'WELL DONE:
YOU HAVE DEFEATED THE EVIL WIZARD AND WON BACK ALL YOUR
TREASURE.' Above it you see the Skull and Crossbones
logo. The game then ends.
- Vinny: I
remember playing this game back in the day and actually
enjoying it. I think I still own it on budget release
the ending does appear to be small, it's nice that you
get to see a pile of treasure right at the end, as
well as the ending message and Skull & Crossbones logo.
4/10 from me.
- Gaz Spence:
It's always nice to get an insight from the coder and I
suppose we can't be too harsh given the ending just
replicates that of the original arcade game.
- Andrew Fisher:
I actually prefer the C64 version to the arcade, as the
controls are a bit easier to get to grips with. A pretty
solid conversion by Carleton.
As usual, because it echoes the arcade ending it does
come across as disappointing that there is not more to
- Brendan Phoenix:
Similar ending to the arcade, so props for that.
Have to admit, not mad on a lot of the Tengen arcade
games - originals or the conversions. Even the arcade
version of this plays like a dog.
- Andy Vaisey:
A disappointing text type ending, that usually I would
slate. However, on this occasion, with an appearance by
and input from the coder himself explaining the reason
for 'you have' instead of 'you've', this adds another
dimension. What a fantastic story!
FINAL SAY: It could have been so much better
if the arcade game was any good!
HERE to view more endings.