by Neil Collins & Vinny Mainolfi
Reviewed by Neil Collins
Sigma Seven by Durell is an isometric style shoot-em-up.
It looks and plays similarly to Zaxxon, but has Pac-Man
style levels that makes it a little different to the
rest. There are also puzzle stages at the end of each of
the levels where you have to deactivate the machines and
progress to the next one.
plays ok and it's not too difficult to get pretty far,
so it's a challenge to beat but not unbeatable. The aim
is to deactivate the seven space factories by completing
each of the three stages within the level.
The graphics are nicely
drawn but most levels look very much the same.
It's not the best shoot-em-up
but it's pretty decent and worth a look as it's quite
HOW WAS IT COMPLETED?:
I played a trained version of the game.
Obviously, I cheated and jumped straight to the ending
with JMP $2EDF. Simple ;-)
SO WHAT HAPPENS?:
After the last level is beaten, you get a message on the
screen which reads 'MISSION COMPLETE. ALL SIGMA
STATIONS ARE NOW FUNCTIONING CORRECTLY... WELL DONE...'.
A cool victory tune plays while you are prompted to
enter your name into the high score table.
- Andrew Fisher:
Durrell made great games on Spectrum but never hit the
heights on the C64. This is a nice idea let down by
repetition. A simple ending screen.
FINAL SAY: The token short text ending, but
check out them sonics!
HERE to view more endings.