> GAME INFO

Shell Shock

• Publisher: Beyond Belief
• Developer:
Sybertek Dev
Release Date: 1993
Code: Unknown

GFX: Unknown
Music: Alan Benson

ZZAP64 Game Rating: n/a
Our Game Rating: 78%
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shellshockend.zip


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> SHELL SHOCK by Beyond Belief


• Completed by Neil Collins & Vinny Mainolfi
Reviewed by Neil Collins

Shellshock is a Commando-esque action game that requires you to collect four parts of a schematic diagram, which you receive at the end of each level. The game itself isn't very good to be honest; it's very hard, and the graphics are quite messy. The backgrounds look like an explosion in a paint factory, which hurts your eyes playing. It's all a bit chaotic...


Just two more to get rid of...


...and they're gone!


The End.

HOW WAS IT COMPLETED?:

  • Neil: Using an infinite lives cheat and level skipper.
     
  • Vinny: I completed it two ways... using a trainer to skip to left three and then play through to the end with infinite lives; I also hacked the ending, which can be unlocked by freezing the game with an Action Replay Cart, and jumping to memory location: $0D9A (G 0D9A).

SO WHAT HAPPENS?: At the end of level four you get the final part of the diagram. You get to see a picture of the complete schematic with the words 'WELL DONE' written above it. A message at the bottom tells you that you have retrieved all the stolen pieces and that your mission has been a complete success. The game then ends.

COMMENTS:

  • Neil: It's not very good, although I expected just a 'well done'. 2/10.
     
  • Vinny: I think what Neil picked up with regards to the visuals in the game is that they were built using the SEUCK utility, which is okay, but it does limit you somewhat with regards to the layout - mainly created using large tiles. It's definitely a poor-man's Commando, and there's no question why it was given away for FREE with an issue of Commodore Format magazine!

    As for the game ending... it's nothing different to the end of level screen - apart from a different message and full set of schematic pieces. 2/10 from me too.
  • Andrew Fisher: I always felt it was alright as a cover tape game but not something I would have paid £3.99 for.

    It was obvious this was how it would end, so I'm not shocked.
  • Gaz Spence: Not bad for 5 minutes blast although I expect the game didn't take much longer to code. The ending brings some closure and is a little more than a line of text but only just.

FINAL SAY: Better than the usual ending to such games. This one has a schematic! What more do you want!

G.E. RATING: 2 / 10

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Copyright İVinny Mainolfi