& Reviewed by Vinny Mainolfi
It has been well documented that I'm not really a
fan of SEUCK games, but that doesn't stop me buying
suped up versions when Psytronik release them to the
Commodore 64 software hungry public... Richard Bayliss
seems to have created a successful formula for suping up
SEUCK games that have been originally designed and
produced by the great Alf Ynve, and Sheep vs. Fox is
another of their teamwork successes...
Wrapped up in a neat
looking and sounding Bayliss package, Sheep vs. Fox is
an original concept for SEUCK that pushes the standard
building elements above and beyond their limits. Playing
the role of Sheepy, it's your job to protect your
friends from the hungry, sly foxes who are running
around the field looking for their next meal. With
colourful and fun graphics, clever game play, and a
bouncing tune to boot, Sheep vs. Fox is a refreshing
change from the mind-numbingly, substandard SEUCK
offerings that we have all become accustomed to.
Sheepy's mates are
...as the foxes have
their final run...
...but end of over
Bye, bye sly foxes!
HOW WAS IT COMPLETED?:
I cheated of course! You can either play through the
game by turning all the sprite collision off using an
Action Replay Cartridge, OR you can freeze the game, go
into MONITOR mode and type "G 6BD6", which will dirty
jump you to the ending location $6DB6. Simples.
SO WHAT HAPPENS?:
Once you have got to the end of the line - cliff tops in
this case - the ending kicks in with a message that
reads: "CONGRATULATIONS. YOUR SHEEP HAS ESCAPED TO
SAFETY FROM THE HUNGRY FOXES. NOT ONLY DID YOUR SHEEP
SURVIVE, THE GUARD DOG DID A MAGNIFICENT JOB AND SHEEPY
IS FREE ONCE MORE." This is accompanied by a