> GAME INFO

Seymour movies

• Publisher: Codemasters
• Developer:
Codemasters
Release Date: 1993
Code: Andy Torkington

GFX: Unknown
Music: Allister Brimble

ZZAP64 Game Rating: 59%
Our Game Rating: 65%
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FILE: seymourmoviesend.zip

> SEYMOUR AT THE MOVIES by Codemasters


• Completed & Reviewed by Neil Collins

Seymour at the Movies (AKA Seymour goes to Hollywood) is an arcade adventure, which is very similar to the Dizzy series of games. It looks and plays like a Spectrum conversion, so it's not something that stands out on the C64. It is, however, a decent puzzle game if you take the time to play it.

The aim of the game is to control Seymour, who appears to be a walking, talking potato (I'm not really sure what he is). Your task is to locate the film script, find the many hidden Oscars, and enrol several actors for your movie. There are a lot of puzzles to solve that will take you a few hours to do so. Most of the puzzles are fairly logical, with the exception of one or two. The map is large with many locations to explore that contain various items needed to progress through the game. You can interact with various static characters within the game - most of which will need specific objects in order for them to help you on your mission. Fans of the Dizzy games should enjoy this game. I enjoyed playing this one through and was relieved to finally reach the end after approximately five hours of gameplay. This one is definitely worth a look if you like this sort of action/adventure game.


Finally the quest is over.


Time for a chat :)


The End.

HOW WAS IT COMPLETED?: I used an infinite lives cheat.

SO WHAT HAPPENS?: Once you have given the last Oscar to the final actor, the game is complete. The end sequence shows Seymour standing on a podium while Oscars move up and down beside him. The words 'Well Done!' are shown on the message panel above. A couple of the games characters are also shown standing beside the podium. Pressing the fire button returns the game to the title page.

COMMENTS:

  • Vinny: It's not that good really. It took a lot of playing to get this far.

  • Andy Vaisey: I could never get on with these Codemasters arcade adventure games; in fact, the very mention of that bloody egg used to and still does make my blood boil. Because of him, poor old Seymour never really stood a chance - just the look of the game (monochrome graphics, huge unnecessary game border, 2D platforms, etc) put me off immediately. To be honest, I did try it at a friends house, but the deathly slow pace bored me after about 10 seconds. It's fitting, then, I never bothered to play this game because that ending would have right royally pi##ed me off.

  • Andrew Fisher: It's funny, but just like with Dizzy* I prefer the Seymour arcade games (Robotcop and Saves the Planet) to the actual Seymour adventures. Very average ending, 4 sounds about right to me.

    *I did love Fantasy World Dizzy, because it seemed to get the balance right and had a nice storyline.

  • Brendan Phoenix: I would agree with the score. As the review says - you do have to collect Oscars, but are they not Bafta awards floating about on the end screen?

FINAL SAY: There's a small amount of animation and a short message. That's just not enough reward for all the hours of gameplay put in.

G.E. RATING: 4 / 10

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Copyright İVinny Mainolfi