• Completed
& Reviewed by Brendan Phoenix
•
Assisted by Inge Pedersen
At fu##ng last!!! Never before has a game caused me
so much grief! Pretty much been on this one for hours!
Not a nice game to play at all - I was looking forward
to completing it as I love arcade adventures, but it
turned into a horrible, laborious task of guessing what
object goes with which key to open which door. When
there are 23 objects, 3 keys and 47 locked doors, you
can imagine the different amount of combinations I
tried! Boorrring! You should see the pieces of paper
around my desk with scrawled maps and combinations on!
The mystery remains how you get past those monsters
though to grab the objects - I just walked past them
with the sprite collision turned off.
The game was easy to map as most sections are colour
coded by the Knights; it was just the locked doors that
were the pain. Anyway, here's the ending...

Outside the final
room ready to be attacked by a yellow rat!

Inside the room there
is a crown.

You stick it on yer 'ead.

Cool... not!

The End.
HOW WAS IT COMPLETED?:
Ok, I had a sprite collision cheat provided by Inge
(thanks to him for translating the German doc as well);
however, it didn't work with the bloody mouse - was down
to my last life before I noticed my lives going down!
Doh!
SO WHAT HAPPENS?:
Well it's animated! Oh yes! (don't get too excited!) I
collected the 4th Talisman and the final door open with
this and the brass key (push up on joystick to start end
sequence). You walk into the door and a new screen
emerges with the words "HERE LIES THE CROWN OF KANDAR....TAKE
IT, FOR YOU HAVE EARNED THE RIGHT TO BE OUR RULER"
in the middle of the screen. You then walk towards the
crown, place it on your head and face the screen!
Game Over!
FINAL SAY: No new music or anything, but for
an ending from 1986, I think it cuts the mustard, above
average for me.
G.E.
RATING:
6
/ 10
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