> GAME INFO

The Search for Sharla

• Publisher: Thalamus
• Developer:
Thalamus
Release Date: 2014
Code:
Andy Roberts
GFX: Steve Rowlands
Music: Steve Rowlands

ZZAP64 Game Rating: n/a
Our Game Rating: n/a
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CLICK THE ICON BELOW TO DOWNLOAD THE ENDING


FILE: searchforsharlaend.zip


CLICK HERE for VIDEO

> THE SEARCH FOR SHARLA by Thalamus


• Provided by Andy Roberts
Reviewed by Vinny Mainolfi

Here's a strange one for you... The Search for Sharla by Thalamus wasn't actually released, and it's not actually certain whether the game exists or not. Full details of the hunt for this game can be found on Frank Gasking's wonderful site, GTW64.

For now, I can tell you a bit about the game ending... a week or so ago Andy Roberts (him of Commodore Format, APEX, Thalamus fame) contacted me and asked if I would like to test the game ending for this game. Andy has held the source code for the game for some time now and has promised Frank Gasking (GTW64) that he would compile the files into what he has of the game ending. I was happy to oblige, and after sorting a small bug, Andy was ready to reveal the missing ending to the Commodore 64 world...


The intro screen...


Now I thought these were two blokes at first!


The epilogue begins...


A 'congratulations' message...


And it is now confirmed...


...as the two muscle-bound infidels walk off into the sunset, hand in hand.


As it says above...

HOW WAS IT COMPLETED?: It wasn't completed at all. Andy was kind enough to compile the files to make the ending for us all to see.

SO WHAT HAPPENS?: We see a colourful bitmap of our hero and his beloved holding hands as the epilogue appears as a scroller at the foot of the image. The two lovers then walk off into the distance and the ending words "THE END" come to a halt in the scroller. This is accompanied by some Steve Rowlands SID music.

COMMENTS:

  • Andy Roberts: I created the ending really just to show off the graphics that Steve did - I know for a fact that if I were going to create the ACTUAL end sequence, I would make it MUCH more impressive (the game would have been HUGE - the ending I created would have been in no way satisfactory!).
     
  • Vinny: I'm quite impressed by the ending: nice tune, cool graphics, an epilogue and some animation. The sprites could have been a little better because I thought they were two men holding hands! D'oh! Anyway - 7/10 from me.
  • Andrew Fisher: Fascinating to see this glimpse of what might have been. An interesting ending, although the speed of the animation makes it look slightly odd.
  • Andy Vaisey: Haha, Picard said, 'Engage!', and the sprites warped into the distance...

    In all seriousness, this is a great to see (thanks to all involved) and not bad at all.
  • Brendan Phoenix: The fastest 'walk' into the sunset ever!

    Thalamus could always (well usually) be relied upon to deliver a half decent ending and whilst this is not their best, it's still worth a watch.
  • Gaz Spence: It's nice to see the ending graphics albeit not as part of the game. What might have been, eh?

FINAL SAY: It's a good enough ending :)

G.E. RATING: 7 / 10

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Copyright İVinny Mainolfi