• Publisher: Mastertronic
• Developer:
Soft. Creations
Release Date: 1988
Code: Martin Howarth

GFX: Unknown
Music: Tim Follin

ZZAP64 Game Rating: 79%
Our Game Rating: 79%





> SCUMBALL by Mastertronic (Bulldog Label)

• Completed by Neil Collins & Vinny Mainolfi
Reviewed by Neil Collins

Scumball by Mastertronic is a great little platform game where you take control of a robot within a huge system of sewers with the aim of collecting and throwing eight grenades at a huge green monster. Simple! Well, not really as the map is quite big and full of enemies that will happily suck your life-force away. It's simple to play with fast action that was well worth the couple of quid it cost back in the 80's. Graphically it's nothing special, but the game play and sound are top notch so it's well worth a blast...

Take that you green ball of slime!


Oh dear...

The End.

HOW WAS IT COMPLETED?: I made my own infinite lives cheat and worked my way through it. ("I hacked the game to pieces and created a small crazy hack for it, which you can download from HERE" - Vinny)

SO WHAT HAPPENS?: Once the final grenade is collected and thrown at the large monster, he flashes and dies. A blue screen appears with white text which reads 'WELL DONE. YOU HAVE KILLED THE SLIME MONSTER'.


  • Neil: A teeny-weeny end message is all that awaits you at the end of this one. I think I've been quite generous with the score on this. 2/10.
  • Vinny: I loved playing this game back in the day; it really appealed to my love of platformers, and for £1.99 it couldn't go wrong for me... It has a very large map, some cute graphics, sonix by the great Tim Follin, and all wrapped up in a nice budget platformer. Sold!

    Until, that is, you get to the ending. I know this game has a large map, but I know for a fact that there is still a bit of spare memory left in the game because I used it to create my crazy hack, and so there really is no excuse for this basic, lacklustre ending :( 1.5/10 from me.
  • Andy Vaisey: One of my all time fave budget games. Hires gfx done well, great tune, loads to explore, etc, etc. Shame about the ending, but my bias will ignore that on this occasion...

  • Andrew Fisher: I never played this one properly, put off by the comparisons to Starquake. Still, from what I have seen and heard of it, it was very polished for a budget game. That makes such a simple ending a disappointment, with even the colour fade of the final enemy rather simplistic.

FINAL SAY: Hurrah! The monster is dead! Is that it?

G.E. RATING: 2 / 10

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Copyright İVinny Mainolfi