Scrolls of Abadon

• Publisher: Access Software
• Developer:
Release Date: 1984
Code: Frank Cohen

GFX: Frank Cohen
Music: Frank Cohen

ZZAP64 Game Rating: 28%
Our Game Rating: 82%


FILE: scrollsofabadonend.zip


> THE SCROLLS OF ABADON by Access Software

• Completed & Reviewed by Neil Collins, Vinny Mainolfi & Bradley Higgins
Reviewed by Neil Collins

The Scrolls of Abadon by Access is an underrated puzzle/platform game. It scored a measly 28% in ZZAP!64 magazine, which I believe was quite harsh ("me too!" - Vinny).

The aim of the game is to locate sixteen pieces of a magic amulet that are scattered throughout four levels of increasing difficulty. The game is played on 3D(!) grids where you must run around collecting gems in order to activate the power discs that provide transport to the neighbouring zones. You can't backtrack on your path, so you need to think about how you make your way around the mazes and there are also numerous types of baddies that try and get in your way. Throughout the game you can collect spells that will aid you temporarily.

The graphics are average and it plays fairly well if a little frustrating at times. It's a game that you need to fully understand to enjoy playing. I played it years ago without knowing what to do and found it very dull. I'd recommend this to puzzle game fans who don't mind a bit of pac-man style action.

The final scroll is found!

Phew! The End.


  • Neil: I played it and saved my position as I conquered the zones.
  • Vinny: It's a bit of a long story, but the short of it is that I thought that we didn't have then ending, and so I spent an hour or so hacking the game, coding a level skip feature, adding in a scroll-collecting feature and then finally seeing the ending... to find that it was already in the OFFLINE ARCHIVE from two different people! D'oh!
  • Bradley: I used a trained version.

SO WHAT HAPPENS?: Once all zones are conquered and all pieces of the amulet collected, the game is beaten. A final end message appears. It tells you how the wizard has now fled and that the quest is at an end. You are given some extra information about a spell that will allow you to control the monsters using a second joystick. You are also told that you are now a wizard in your own right and your friendship is valued after the long and hard quest. Your friend also says he will follow you wherever you go (isn't that stalking?).


  • Neil: A very poor ending. The whole idea of the game is a little daft and it ends in similar fashion. 1/10.
  • Vinny: I almost missed this ending message because I thought it was just another scroll message! A poor, poor ending, but then again Frank Cohen wasn't really a 'game ending' coder! 1/10 from me too.
  • Andrew Fisher: I've seen the name in lists of games many times but never devoted any playing time to it. Similar graphically to Ollie's Follies - and a similarly poor ending.

FINAL SAY: Very boring. I had high hopes for this one too.

G.E. RATING: 1 / 10

 CLICK HERE to view more endings.

Copyright İVinny Mainolfi