> GAME INFO

Scramble Spirits

• Publisher: Grandslam
• Developer:
Grandslam
Release Date: 1990
Code:
John Scott
GFX: Mark Potente
Music: Matt Furniss

ZZAP64 Game Rating: 44%
Our Game Rating: 44%
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FILE: scramblespiritsend.zip


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> SCRAMBLE SPIRITS by Grandlam


• Completed & Reviewed by Neil Collins

Scramble Spirits is a vertically scrolling shoot-em-up by Grandslam. It is distinctly average in the category of C64 shoot-em-ups with its dull, badly drawn graphics, poor music, and it's very difficult game play. There are six very boring levels to beat if you can be bothered to play it through to the end. There were far better C64 shooters out there for the C64 for far less money. This game is one that should be forgotten about as there's nothing in it that stands out whatsoever. Give this a miss guys...


The final level is complete.


Our hero is safe...


...and flies off into the distance.


Congrats time...


Sounds like a James Bond movie title!


Huh? Haven't you already said that?!


Really? Shee-yit!


Bloody hell... speed it up a bit, pal. I'm getting bored here...


ZZZzzzzzzzzz...zzzz...zzz.zzz.z...z.zzz.......z


#GETMEAGUN!


The End.

HOW WAS IT COMPLETED?: I used a level skip cheat.

SO WHAT HAPPENS?: At the end of level six you have to fight a huge flying machine. After a few minutes of blasting specific parts of it, it explodes and disappears. Your plane flies up off the top of the screen and a short end sequence begins. Your plane is shown and a few short messages appear beside it which read 'Well done. The world is safe again. Well done. The enemies are dead. The stories of your heroic actions are passed down from generation to generation'. The game then resets back to the main title page.

COMMENTS:

  • Neil: It's just a few lines of text that appear in sequence. It's a nice enough message, but it's very, very boring. 2/10.
     
  • Vinny: Okay - so we have another commercially released title that appears to be built using the good old SEUCK. And I think this is evident with the game ending because they couldn't turn off the sprite whilst displaying the ending text - which is usually what happens. I'm bored already! 2/10.
  • Andy Vaisey: Agreed, a pretty rubbish shump, bettered many times over by 'amateurs' over the years and even by people using a plain SEUCK without additions/enhancements.

    And what about that shocking ending: spreading plain boring text over a sequence of screens instead of saying well done on one static screen doesn't an impressive ending make and isn't going to fool anyone around here. Case closed!

  • Andrew Fisher: A very poor conversion from the arcade game, and a very poor ending.

  • Gaz spence: A World War II SEU that probably took too long to be converted to home computers, offering nothing new. The C64 conversion is very slap dash and the graphics seem to get worse as you go through the levels. Not sure if it's based on the SEUCK engine but it stinks anyway.

  • Brendan: Just checked out the arcade ending, couple of half decent end shots. Could have slightly redeemed themselves if they had done. Given the good loading screen, I am sure they could have.

FINAL SAY: It's slightly more than you get with an average Shoot-em-up!

G.E. RATING: 2 / 10

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Copyright İVinny Mainolfi