Scooby Doo +3PD
• Publisher: Elite
• Developer: Elite / Hokuto F.
P. Clarke, M. Cooksey
Joe and Terrax
ZZAP64 Game Rating:
Our Game Rating:
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SCOOBY DOO +3PD[SPECIAL]
by Elite / Hokuto Force
& Reviewed by Vinny Mainolfi
We all had such high hopes for this game when Elite
first started to circulate rumours and adverts stating
that it was to feature "the first ever computer cartoon"
along with some impressive screenshots. The game was to
be similar to a laser disc arcade game, but for some
reason it went belly-up and couldn't have been any worst
if it tried! There is some hope because 25 years later
the clever guys at
Hokuto Force have added an ending to
the game that had remained endless for so long. A great
idea and a quality piece of work...
The Gang. The 'new'
HOW WAS IT COMPLETED?:
I used the cheat that came with this cool version, which
was hacked by the great Martin Pugh (Pugsy).
SO WHAT HAPPENS?:
Once you complete the 4th and final level, the ending
loads (disk only) and a bouncy tune kicks in along with
a very colourful picture of Scooby and his team. Words
then form on the screen to read: "WELL DONE SCOOBY
DOO!!! YOU HAVE RESCUED YOUR FRIENDS FROM CLUTCHES OF
THE EVIL MAD SCIENTIST AND HIS SPOOKY MINIONS. YOU HAVE
EARNED AN AVALANCHE OF SCOOBY SNACKS." The credits
then kick in and the whole ending loops around.
Okay - so this isn't a perfect ending, but it is
breaking new ground by taking an old game and adding a
great and much needed ending.
impressive picture of the team and a very short
epilogue. The text could have been clearer because it is
a little difficult to read, but overall it's good (",)
A very clever idea and well implemented.
hoping that the Hokuto Force team revisit a lot more
Commodore 64 games and add those much needed endings.
How about endings for: H.E.R.O., Big Mac, Dropzone,
Spindizzy, Booty, Citadel, Thrust...
- Andy Vaisey:
And let's face it, it's not a whiz-bang ending but
something is better than the original nothing so kudos
to HF! 7/10.
- Andrew Fisher:
I was really impressed when I first heard that Hokuto
Force had added an ending, and it's very well executed
(although I personally found the text a little hard to
read, but it is a different way of displaying the
And the lost laser-disc game was always too ambitious.
Scooby Doo was more suited to an arcade adventure style
(flick screen, pick up object A and use it at point B to
get past an obstacle).
- Matt Rogers:
I'm gob-smacked at how good that picture is. The use of
colour, or illusion of use to be exact, is very
- Gaz Spence:
A dog of a game but the add on ending brings a touch of
- Brendan Phoenix:
This game sucked - was it released full price or did it
just appear on that Hit Pak compilation?
Damn, I still remember seeing the double page ads in
early issues of Zzap for the version that was never
released - I used to think it looked awesome!
FINAL SAY: A high mark for the idea as well as
the ending elements.
HERE to view more endings.