• Publisher: Quicksilva
• Developer:
Release Date: 1985
Code: Terry P. Watts

GFX: Terry P. Watts
Music: Unknown

ZZAP64 Game Rating: 50%
Our Game Rating: 50%




> SCHIZOFRENIA by Quicksilva

• Completed & Reviewed by Neil Collins

Schizofrenia by Quicksilva is another one of those C64 games that you can't be bothered to play for any length of time because it's insanely hard. The main reason for this difficulty is the ridiculous control method. Guiding the main character Alphonse around the screen is simple enough, but to climb stairs you need to move whilst tapping the fire button on each step - otherwise he tumbles to the ground and loses a life. This makes it incredibly hard to beat the first of the five levels.

The aim of the game is to reach the recombination chamber and capture your doppelganger Alphonse II so that you can merge back together as one human being. The levels are single screens which are tough to navigate and work out what needs to be done to beat them, but it's unlikely you will ever get that far without cheating. It's another game that's baffled me for years, so I'm glad I've finally beaten it.

It's not one I'd recommend playing as it's very short, quite boring and way too difficult.

Almost done...

The End.

HOW WAS IT COMPLETED?: I poked some infinite lives and played it many times over the last few months. Eventually I beat level one, and then the game opened up. The following levels were all beaten within an hour.

SO WHAT HAPPENS?: Once both Alphonse I and II are in the chamber and the machine is set correctly, the recombination sequence begins. A message appears which reads 'UNIFIED STATUS ACHIEVED'. A bonus score is calculated and your remaining time is also added to your final score. The background flashes various colours and your are asked to press fire to play again.


  • Neil: Really bad ending to this one. I'm pretty sure there was enough space left to code a decent ending. A tragic end to a tragic game. 2/10.
  • Vinny: This looks like a painful game to play. Think I'm going to avoid spending any time on it!

    As for the ending... not much to it really. 2/10 from me too.
  • Gaz Spence: A game with what sounds quite an interesting premise but sadly translates into a sub standard single screen platformer. A very poor ending too.
  • Andrew Fisher: An ending like that is enough to send you mad. Wibble.

    I liked the idea of the game, but the controls are just too awkward to make it worthwhile playing.
  • Brendan Phoenix: This era of Quicksilva releases always seemed really good - but never lived up to expectations. This is exactly the same.

FINAL SAY: It was all set up for a big finish, but it never arrived.

G.E. RATING: 2 / 10

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Copyright İVinny Mainolfi