& Reviewed by Neil Collins
Schizofrenia by Quicksilva is another one of those
C64 games that you can't be bothered to play for any
length of time because it's insanely hard. The main
reason for this difficulty is the ridiculous control
method. Guiding the main character Alphonse around the
screen is simple enough, but to climb stairs you need to
move whilst tapping the fire button on each step -
otherwise he tumbles to the ground and loses a life.
This makes it incredibly hard to beat the first of the
of the game is to reach the recombination chamber and
capture your doppelganger Alphonse II so that you can
merge back together as one human being. The levels are
single screens which are tough to navigate and work out
what needs to be done to beat them, but it's unlikely
you will ever get that far without cheating. It's
another game that's baffled me for years, so I'm glad
I've finally beaten it.
not one I'd recommend playing as it's very short, quite
boring and way too difficult.
HOW WAS IT COMPLETED?:
I poked some infinite lives and played it many times
over the last few months. Eventually I beat level one,
and then the game opened up. The following levels were
all beaten within an hour.
SO WHAT HAPPENS?:
Once both Alphonse I and II are in the chamber and the
machine is set correctly, the recombination sequence
begins. A message appears which reads 'UNIFIED STATUS
ACHIEVED'. A bonus score is calculated and your
remaining time is also added to your final score. The
background flashes various colours and your are asked to
press fire to play again.
- Gaz Spence:
A game with what sounds quite an interesting premise but
sadly translates into a sub standard single screen
platformer. A very poor ending too.
- Andrew Fisher:
An ending like that is enough to send you mad. Wibble.
I liked the idea of the game, but the controls are just
too awkward to make it worthwhile playing.
- Brendan Phoenix:
This era of Quicksilva releases always seemed really
good - but never lived up to expectations. This is
exactly the same.
FINAL SAY: It was all set up for a big finish,
but it never arrived.
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