> GAME INFO

Rock Star Ate
     My Hamster

• Publisher: Codemasters
• Developer:
Codemasters
Release Date: 1989
Code: Colin Jones

GFX: Chris Graham
Music: Gavin Raeburn

ZZAP64 Game Rating: 50%
Our Game Rating: 55%
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FILE: rockstaratemyhamsterend.zip


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> ROCK STAR ATE MY HAMSTER by Codemasters


• Completed & Reviewed by Neil Collins

Rock Star Ate My Hamster is a Codemasters classic that I used to play a lot, and thought I did pretty well in the game until I realised what the point of it was...

You play the part of a band manager and his sidekick Clive, who both have to manage a solo artist or a group of musicians. Your aim is to release and get your album to platinum status. I didn't know this until recently, so I had another stab at it. You can make the band practice, go on tour, buy them gifts, organise publicity stunts, release records and various other options. It's all great fun and easy to play but beating the game is incredibly tough. I only ever managed to get a number one single, but no number one album.

The graphics are quite simple and look as though they have been directly ported from the Spectrum version. The sound is minimal and kicks in whenever the band practice or the charts are shown. It's a decent strategy game packed with humour and original game play.

I've always wanted to beat this one so I made it my mission to do so...


Oh yes! A No.1 selling album :-)


"So what have you got to say to that Murdock?"


"Time to jump ship!"


The End.

HOW WAS IT COMPLETED?: Having failed in the charts numerous times I decided to poke my chart position up to number one. I kept doing this while touring to ensure my record sales were huge. We all know the charts are fixed...

SO WHAT HAPPENS?: If you manage to get the four gold discs, your album goes platinum and the game is beaten. The discs at the bottom of the screen light up and Clive says 'WILD CHIEF! WE'VE JUST GONE PLATINUM!'. The band manager responds with 'RIGHT ON CLIVE! I COULDN'T HAVE DONE IT WITHOUT YOU! YOU'RE FIRED!'. The game then restarts on pressing the fire button.

COMMENTS:

  • Neil: A humorous ending to a decent game. I was hoping for more so I feel quite let down by it. Definitely a game worth checking out though. 2/10.
     
  • Vinny: Wow! Now here's a game that brings back memories. Not because I used to own and play it, but because I used to see it week in, week out in WHSmith and work out whether I was going to part with my well earned pocket money and buy it. In the end I never did because I was put off by the fact that it was probably going to be a strategy game (I don't like that genre), and also that it looked very much like a ZX Spectrum port - I don't like those either! In the end I didn't get to own an original of the game until around 2007.

    With regards to the ending... it's about as much as I guessed and didn't expect much more. 2/10 from me too.
  • Brendan Phoenix: Great game and a great title holds good memories and it always had that 'one more go' pull.

    Have to say, really disappointed by this ending - was crying out for The Stun newspaper headline, but we do not get anything much different from when you get fired at any other point in the game.
  • Andrew Fisher: I really like the game, Gavin Raeburn was keen on music and cleverly created the code to generate authentic sounding tracks based on your band members. The sense of humour throughout is brilliant, a sort of digital Spinal Tap. Just a shame the ending falls a bit flat.
     
  • Andy Vaisey: Funny you mention the ZX Spectrum, because my first encounter with this game was actually on a Spectrum emulator on my Amiga 1200. I don't think I've actually ever played the C64 version, but from the shots they look identical so I'm guessing the endings would have been similar too. And what a bit of a slap in the face ending it is too...

FINAL SAY: He he. Funny right up to the end.

G.E. RATING: 2 / 10

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Copyright İVinny Mainolfi