> GAME INFO

Renegade

• Publisher: Imagine
• Developer:
Imagine
Release Date: 1987
Code: Max Taylor

GFX: S. Wahid, J. Lowe
Music: Stephen Wahid

ZZAP64 Game Rating: 90%
Our Game Rating: 79%
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FILE: renegadeend.zip


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> RENEGADE by Imagine


Completed by Matthew Rogers
Reviewed by Vinny Mainolfi

As I mentioned in my review for Renegade 3, I'm not really a fan of these types of Double Dragon, walk around and beat-up everything kind of games and so it's inevitable that this game isn't really for me. Like Renegade 3, this game also received an overall score of 90% from ZZAP! 64 magazine. I can't really see it myself, but that's because I'm not a fan of the genre, but I do appreciate that the production team have put in a lot of time and effort to produce a good game. And so onto the ending...


"Oh shit. He's dead."


"Oh yeah, baby!"


"Pucker up! Here I cum!"


WTF! The End.

HOW WAS IT COMPLETED?: Matt played through using save states along with infinite lives and energy. The blooming cheat! (",)

SO WHAT HAPPENS?: Once you have punched the final boss to pulp, our hero leaves the room and heads on outside to meet up with his loved one. He runs over and she seems to make a strange hand gesture.

COMMENTS:

  • Matt Rogers: God knows how I had the patience to complete this back in the day - Jeeeez - sooo hard, especially the final two levels where one hit is instant death - at least in the arcade you could throw running punches. Thank god for save states! I had infinite time and lives on for safety, too.

    As for the completion, it's virtually the same as the arcade but without the kissing ("just wanking instead!" - Vinny), so I guess it should get credit for that, but as an ending it's (as usual) plop.

  • Vinny: Yep - it's what I expected I'm afraid. Nothing much to see and a very quick ending. 5/10.

  • Andrew Fisher: There are two real problems with the C64 conversion - splitting it into two loads, and the need to use keys for the moves. I'll let them off the blocky characters because they do a good job of portraying the different enemies.

    Anyway, I never had the patience to get past the "ladies of the night" on level 3 and that Big Bertha, so I never saw the ending. It does the job of emulating the arcade, but it could have been better.

  • Gaz Spence: This ending made me chuckle a little - why kiss when you can get a hand job? I'm sure it was all supposed to be innocent and we'll put it down to poor animation.

  • Brendan Phoenix: I too remember the keyboard controls - nightmare. I also remember the rather snazzy looking Speccy version which made the C64 pale into comparison.

    Ending is arcade-esque and what a great way to 'finish off'.

  • Andy Vaisey: A decent enough conversion that was completely ruined by having to use the keyboard in conjunction with joystick to perform certain moves. In ZZAP!, Steve Jarratt said, "Controlling the main character is quite complex, but at least Imagine haven't copped out by making it totally joystick operated.". REALLY??? Consider games such as Citadel where various moves can be perform with a single fire button joystick and you realise that Imagine DID cop out!

    As for the ending, what happens when you press fire? Fnarrr...

FINAL SAY: It's what we expected... nothing too elaborate!

G.E. RATING: 5 / 10

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Copyright İVinny Mainolfi