• Publisher: Imagine
S. Wahid, J. Lowe
ZZAP64 Game Rating:
Our Game Rating:
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Completed by Matthew Rogers
Reviewed by Vinny Mainolfi
As I mentioned in my review for
Renegade 3, I'm not really a fan of
these types of Double Dragon, walk around and beat-up
everything kind of games and so it's inevitable that
this game isn't really for me. Like Renegade 3, this
game also received an overall score of 90% from ZZAP! 64
magazine. I can't really see it myself, but that's
because I'm not a fan of the genre, but I do appreciate
that the production team have put in a lot of time and
effort to produce a good game. And so onto the ending...
"Oh shit. He's dead."
"Oh yeah, baby!"
"Pucker up! Here I
WTF! The End.
HOW WAS IT COMPLETED?:
Matt played through using save states along with
infinite lives and energy. The blooming cheat! (",)
SO WHAT HAPPENS?:
Once you have punched the final boss to pulp,
our hero leaves the room and heads on outside to meet up
with his loved one. He runs over and she seems to make a
strange hand gesture.
God knows how I had the patience to complete this
back in the day - Jeeeez - sooo hard, especially the
final two levels where one hit is instant death - at
least in the arcade you could throw running punches.
Thank god for save states! I had infinite time and
lives on for safety, too.
As for the completion, it's virtually the same as
the arcade but without the kissing ("just wanking
instead!" - Vinny), so I guess it should get
credit for that, but as an ending it's (as usual)
Yep - it's what I expected I'm afraid. Nothing much
to see and a very quick ending. 5/10.
There are two real problems with the C64 conversion
- splitting it into two loads, and the need to use
keys for the moves. I'll let them off the blocky
characters because they do a good job of portraying
the different enemies.
Anyway, I never had the patience to get past the
"ladies of the night" on level 3 and that Big
Bertha, so I never saw the ending. It does the job
of emulating the arcade, but it could have been
A decent enough conversion that was completely
ruined by having to use the keyboard in conjunction
with joystick to perform certain moves. In ZZAP!,
Steve Jarratt said, "Controlling the main character
is quite complex, but at least Imagine haven't
copped out by making it totally joystick operated.".
REALLY??? Consider games such as Citadel where
various moves can be perform with a single fire
button joystick and you realise that Imagine DID cop
As for the ending, what happens when you press fire?
FINAL SAY: It's
what we expected... nothing too elaborate!
HERE to view more endings.