> GAME INFO

Reckless Rufus

• Publisher: Alternative Soft.
• Developer:
Mike Berry
Release Date: 1992
Code:
Mike Berry
GFX: Roy Fielding & M. Berry
Music: David Green

ZZAP64 Game Rating: 84%
Our Game Rating: 84%
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FILE: recklessrufusend.zip


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> RECKLESS RUFUS by Alternative Software


• Completed by Inge Pedersen
Reviewed by Vinny Mainolfi

For those of you who don't know, Mike Berry (AKA Kernal) was around the scene during the Compunet days and produced some cracking Commodore 64 demos, and then eventually went on to produce commercial games - one of them being Reckless Rufus...

In a typical platform puzzle style, Reckless Rufus has you travelling from tile to tile with only an allotted amount of moves available. With it's crisp, clear graphics and thumping sound track, Reckless Rufus was definitely a budget title worthy of a place in anyone's Commodore 64 games collection.

So did Mike have any space left in the game for a spectacular ending?


The End.

HOW WAS IT COMPLETED?: Inge hacked the ending using the following:

  • Freeze, then in monitor use R PC 73EF (or G 73EF)

SO WHAT HAPPENS?: Once you have completed the final level, you get an ending screen with the Reckless Rufus styling, which reads: "CONGRATULATIONS!! YOU COMPLETED RECKLESS RUFUSS! HOW ABOUT ANOTHER GAME........!"

COMMENTS:

  • Vinny: Ah rats! I really was expecting much more of an ending to this game :( I have checked out the code (I was going to create a crazy hack) and it appears that there is no more space left within the code, and so it appears that Mike ran out of space! 0.5/10 from me. [Note the different spelling of 'Rufus' on the ending screen].
  • Andrew Fisher: I love this game, a polished budget gem.

    A shame some of its sparkle is lost with the news there is no brilliant ending, but it's still fun to play.
  • Gaz Spence: A decent budget game, let down by the fact it got a little too difficult and repetitive. Saying that, it was unusually polished for an Alternative game, given the real stinkers that software house used to churn out. The ending is ultimately disappointing but it was a single load game, etc etc.
  • Mike Berry (the programmer): I agree 100% with the comments about rather dull ending (if can even be called that!). There was literally no room left to include anything any more fancy than that unfortunately. Just about every last drop of available memory was utilised. The original version of Reckless Rufus (which was incidentally originally called Awesome Dude) had about 15 less levels, which would have provided a little more room to add a more acceptable ending. Unfortunately, the publishers, Alternative Software, wanted a few more levels adding. For what reason I don't really know, as I think that even with 15 less levels, there are more than enough.

    By the way, your comment about the typo in the end screen; well spotted that man! I had never noticed it before, and as far as I know, you're the first person who has ever mentioned it. I expect very pew people had the patience to play it through right to the end.

FINAL SAY: Ah rats!

G.E. RATING: 0.5 / 10

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Copyright İVinny Mainolfi