• Publisher: Alternative Soft.
• Developer: Mike Berry
Roy Fielding &
ZZAP64 Game Rating:
Our Game Rating:
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by Alternative Software
by Inge Pedersen
Reviewed by Vinny Mainolfi
For those of you who don't know,
Mike Berry (AKA Kernal) was around the scene during
the Compunet days and produced some cracking Commodore
64 demos, and then eventually went on to produce
commercial games - one of them being Reckless Rufus...
In a typical platform
puzzle style, Reckless Rufus has you travelling from
tile to tile with only an allotted amount of moves
available. With it's crisp, clear graphics and thumping
sound track, Reckless Rufus was definitely a budget
title worthy of a place in anyone's Commodore 64 games
So did Mike have any space
left in the game for a spectacular ending?
HOW WAS IT COMPLETED?:
Inge hacked the ending using the following:
- Freeze, then in
monitor use R PC 73EF (or G 73EF)
SO WHAT HAPPENS?:
Once you have completed the final level, you get an
ending screen with the Reckless Rufus styling, which
reads: "CONGRATULATIONS!! YOU COMPLETED RECKLESS
RUFUSS! HOW ABOUT ANOTHER GAME........!"
- Vinny: Ah rats!
I really was expecting much more of an ending to this
game :( I have checked out the code (I was going to
create a crazy hack) and it appears that there is no
more space left within the code, and so it appears that
Mike ran out of space! 0.5/10 from me. [Note the
different spelling of 'Rufus' on the ending screen].
- Andrew Fisher:
I love this game, a polished budget gem.
A shame some of its sparkle is lost with the news there
is no brilliant ending, but it's still fun to play.
- Gaz Spence: A
decent budget game, let down by the fact it got a little
too difficult and repetitive. Saying that, it was
unusually polished for an Alternative game, given the
real stinkers that software house used to churn out. The
ending is ultimately disappointing but it was a single
load game, etc etc.
- Mike Berry (the
programmer): I agree 100% with the comments about
rather dull ending (if can even be called that!). There
was literally no room left to include anything any more
fancy than that unfortunately. Just about every last
drop of available memory was utilised. The original
version of Reckless Rufus (which was incidentally
originally called Awesome Dude) had about 15 less
levels, which would have provided a little more room to
add a more acceptable ending. Unfortunately, the
publishers, Alternative Software, wanted a few more
levels adding. For what reason I don't really know, as I
think that even with 15 less levels, there are more than
By the way, your comment about the typo
in the end screen; well spotted that man! I had never
noticed it before, and as far as I know, you're the
first person who has ever mentioned it. I expect very
pew people had the patience to play it through right to
FINAL SAY: Ah rats!
HERE to view more endings.