> GAME INFO

Realm!

• Publisher: Firebird
• Developer:
Firebird
Release Date: 1987
Code:
Paul Johnson
GFX: Paul Johnson
Music:
Paul Johnson

ZZAP64 Game Rating: ??%
Our Game Rating: 83%
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FILE: realmend.zip


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> REALM! by Firebird


• Completed & Reviewed by Neil Collins

Realm! by Firebird is another one of those games that completely baffled me for months. Although I had instructions for this one, I just couldn't progress further than the initial playing area. The reviews and instructions mentioned collecting batteries, pass cards, planets etc, but I couldn't find any items like that, which made me think that I might be playing the wrong game. Eventually I broke out of the starting zone and the game opened up. Unfortunately the game doesn't really hold much excitement...

The game features a 2D maze with simple, static graphics and not a lot of action. It's a case of collect this, use that, put that in this position to progress further. You soon stumble upon a room with a sun in it, and the aim is to locate each planet of the solar system and put them in the correct order before entering the final doorway. It's a simple budget game that isn't very difficult once it is mapped and you know what you need to do.

I really should have beaten this game months ago...


The final planet is in order...


...as we whiz over to the ending...


The End.

HOW WAS IT COMPLETED?: I played through it patiently and eventually worked out what needed doing in order to complete it. I collected each planet and positioned them accordingly before exiting through the final gate.

SO WHAT HAPPENS?: The ending is just a very simple page of text. The message reads 'CONGRATULATIONS. YOU SOLVED REALM WITH A SCORE OF XXXXXX. NOW TRY AGAIN FOR A HIGHER SCORE. SPACE TO RESTART'.

COMMENTS:

  • Neil: Just like the game itself, it reminds me of the Amstrad CPC464. Lots of large, blocky yellow text. 1/10.
     
  • Vinny: Now, see... I'm in favour of these kind of graphics; they remind me of the early days of gaming on the BBC Micro. I can understand Neil taking a dislike to them, but for me they make me smile :) But then again - it was 1987 when the game was released and so it was a little behind the times. I suppose the price-tag of £1.99 made us all accept the fact that the graphics were chunky due to the cost of the game...

    As for the ending... I'm gob smacked it actually has one! I was expecting this game to loop without any reward or congratulations. 1/10 from me too.
  • Andrew Fisher: ZZAP gave this a very poor rating of just 34% and called it a large boring maze game (issue 29, page 27). See, to me, you could say the same about Sabre Wulf...

    Anyway, I've only ever played it briefly and it reminded me of both Firebird's Thunderbirds game and Survivors by Atlantis. It's alright for a budget price, but the ending sits firmly in the realm of the terrible...
  • Brendan Phoenix: I see the word Realm now and I just think of Turrican 2 on the Amiga when you pick up that rubbish power up with bouncing balls. Sure it's called 'Realm' unless I'm making that up!

    Poor ending, nothing to see here, keep moving...
     
  • Andrew Fisher: Unlike Vinny, I'm not in favour of these 'expanded' BBC style graphics (particularly on the C64), although I can see where he's coming from because looking at the screenshots, it would be easy to picture Repton standing there amongst the blockiness.

FINAL SAY: Simple text messages just aren't good enough. A poor effort by the programmer.

G.E. RATING: 1 / 10

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Copyright İVinny Mainolfi