& Reviewed by Neil Collins
Realm! by Firebird is another one of those games
that completely baffled me for months. Although I had
instructions for this one, I just couldn't progress
further than the initial playing area. The reviews and
instructions mentioned collecting batteries, pass cards,
planets etc, but I couldn't find any items like that,
which made me think that I might be playing the wrong
game. Eventually I broke out of the starting zone and
the game opened up. Unfortunately the game doesn't
really hold much excitement...
The game features a 2D
maze with simple, static graphics and not a lot of
action. It's a case of collect this, use that, put that
in this position to progress further. You soon stumble
upon a room with a sun in it, and the aim is to locate
each planet of the solar system and put them in the
correct order before entering the final doorway. It's a
simple budget game that isn't very difficult once it is
mapped and you know what you need to do.
really should have beaten this game months ago...
The final planet is
...as we whiz over to
HOW WAS IT COMPLETED?:
I played through it patiently and eventually worked out
what needed doing in order to complete it. I collected
each planet and positioned them accordingly before
exiting through the final gate.
SO WHAT HAPPENS?:
The ending is just a very simple page of text. The
message reads 'CONGRATULATIONS. YOU SOLVED REALM WITH
A SCORE OF XXXXXX. NOW TRY AGAIN FOR A HIGHER SCORE.
SPACE TO RESTART'.
- Andrew Fisher:
ZZAP gave this a very poor rating of just 34% and called
it a large boring maze game (issue 29, page 27). See, to
me, you could say the same about Sabre Wulf...
Anyway, I've only ever played it briefly and it reminded
me of both Firebird's Thunderbirds game and Survivors by
Atlantis. It's alright for a budget price, but the
ending sits firmly in the realm of the terrible...
- Brendan Phoenix:
I see the word Realm now and I just think of Turrican 2
on the Amiga when you pick up that rubbish power up with
bouncing balls. Sure it's called 'Realm' unless I'm
making that up!
Poor ending, nothing to see here, keep moving...
- Andrew Fisher:
Unlike Vinny, I'm not in favour of these 'expanded' BBC
style graphics (particularly on the C64), although I can
see where he's coming from because looking at the
screenshots, it would be easy to picture Repton standing
there amongst the blockiness.
Simple text messages just aren't good enough. A poor
effort by the programmer.
HERE to view more endings.